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  1. Koichi Nakamura (中村 光一, Nakamura Kōichi, born August 15, 1964) is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix 's first national programming contest and claimed runner-up prize with his entry, Door Door .

    • Founder/chairman of video game company Chunsoft
    • 1982–present
    • Video game designer
  2. Chunsoft was founded by Koichi Nakamura, a video game designer and programmer who had worked with Enix, including the popular Dragon Quest franchise until Dragon Quest V. The "Chun" in the company name is from the first kanji Naka of the company founder's name; Naka is read as "Chun" in Japanese Mahjong.

    • April 9, 1984; 39 years ago
    • ¥480.9 million, (2023)
    • 225 (2022)
  3. People also ask

  4. A strong legacy. Koichi Nakamura has claim to one of gaming’s most impressive resumés: He entered the games industry as a student in the early ’80s, programmed the influential first three ...

  5. Mar 28, 2024 · Koichi Nakamura. Group Managing Executive Officer. Director and Executive Vice President of Rakuten Payment, Inc. Kazuhiko Kasahara. Group Managing Executive Officer. CCO (Chief Compliance Officer) Tomotaka Torin. Group Managing Executive Officer. Representative Director and President of Rakuten Insurance Holdings Co., Ltd.

    • Who is Koichi Nakamura?1
    • Who is Koichi Nakamura?2
    • Who is Koichi Nakamura?3
    • Who is Koichi Nakamura?4
    • —It’S A Legendary game.
    • —Yes, You Were Very Busy Those 30 Years!
    • —and You Stuck with That Dream The Whole way.
    • —What Led Up to You Deciding to Start Chunsoft then?
    • —Would You Call Space Invaders A “Formative Experience” For You, then?
    • —Ah! Yeah, I Remember Them!
    • —Hah, Really?
    • —That Was The Basic Era.
    • —In Those Days You Really Needed to Know How to Optimize and Simplify Your Code.
    • —Did You Always Stick with Nec computers?

    Nakamura: Now that I think I about it, in a certain sense, that may be true. Especially when you consider all the amazing people like Tsunekazu Ishihara (of Pokemon fame) who were involved.

    Nakamura: Yeah, we were active from the era of the PC-8001, the dawn of the home pc/console era. We were right there at the start of it all.

    Nakamura: Yeah. Since high school, I knew I wanted to join a game company, or create a game company like Namco.

    Nakamura: Since high school, I had always thought I would go to Tokyo and start a game company. When I actually did make it to Tokyo and began college, I started talking about those plans with my friends. So four or five of us started using my apartment as our office, where we made games like Door Door mk II and Newtron.

    Nakamura: Well, before Space Invaders—even before there were game centers—I would play pinball games that were set up at the rooftop level of department stores. Also, those old gunscope games, where you pull the trigger and the tanks would go crashing down… remember those?

    Nakamura: I played those, and also driving games, the ones where a steering wheel was affixed to the machine, and you’d drive these twisty paper roads that scrolled downwards. I loved those, I played them a lot.

    Nakamura: There was a bug that would cause your ship to explode even though you didn’t do anything. Otherwise, though, I could play all day for 100 yen. The staff used to have to come over and tell me, “Excuse me sir, but we’re closing soon…” (laughs)

    Nakamura: Yes, though at first we learned something even simpler than BASIC… I was taught to program on a programmable calculator. You could only code 256 lines worth of information, and it was extremely slow. Your eyes could literally see it scroll through the 256 steps, line by line. If you tried to make it do something too hard, it would cause t...

    Nakamura: Yes. But by learning those techniques, I came to understand the inner workings of the computer on a deeper level. It was a kind of competition between us in the club, to see who could run something the fastest, or who could write a program with the fewest lines of code.

    Nakamura: I used NEC computers from the PC-8001 up to the 8801. At that time, my computer was hooked up to my CRT tv, so you couldn’t display a lot of text like you can today. It was limited to something like 40×20 characters. And being a tv CRT screen, it was hard to see. (laughs) So I did all my programming in black and white. For debugging, too,...

  6. Koichi Nakamura, L.Ac., O.M.D. The origins of Nakamura Acupuncture began a half century ago when Koichi Nakamura embarked on his journey towards becoming a master acupuncturist. Born and raised in Hokkaido, Japan, Koichi graduated from world renowned Toyo Shinkyu College of Oriental Medicine. Licensed in both acupuncture and shiatsu massage ...

  7. Dr. Koichi Nakamura obtained his M.Sc. and Ph.D. degrees in Engineering from Kyoto University, Japan in 1996 and 2000, respectively. After finishing his doctoral course, he worked at Kyoto University and Ritsumeikan University in the field of quantum chemistry and physics for group IV semiconductors (including silicon carbides), III-V semiconductors, high-k gate dielectric oxides, carbon nanomaterials, etc. – towards the application to sensing elements and electronic devices.