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      • Grinding is not an example of good design; nor should your game be designed to exemplify it. Making your game grind-centric is not going to keep people playing, but annoy them enough to get them to quit.
      www.gamedeveloper.com/design/the-philosophy-of-grinding-and-how-to-reduce-it
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  2. Nov 26, 2021 · Grinding is a video game mechanic that some find tedious, while others take pleasure in the repetitive cycle of actions the game offers. Though it's a very subjective matter (as are most things in gaming) let's look at the good and bad of grinding in video games.

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  3. Be careful on the definition of grinding games. Dark souls might be a different type of grinding game if you just farm XP to level up a tough part of the game. Or optimize builds and play multiple "new game +" The first one is just being able to farm XP for a easier challenge.

  4. In summary, my opinion is thus: Grinding can be good or bad, depending on the breadth and depth of the game's content. A game that relies on a grinding system must reward the player appropriately for time spent repeatedly killing mobs, running dungeons, farming items, etc. A good game cannot rely on the addictiveness of grinding by itself.

  5. May 3, 2024 · As long as enough players keep engaging with grind-heavy gameplay, it makes economic sense for MMO developers to build games that reward grinding. And in the cutthroat games industry, it’s...

  6. In my late 30s and the idea of having to grind in any game would be less enjoyable for me than doing laundry. Asked my little cousin about Outer Worlds and he was like, “It’s too short, not enough depth to the RPG system and you get OP way too fast.”

  7. May 21, 2020 · That is the secret of the grind: grinding in games is the equivalent of returning a game to the roots of the arcade days, letting the gameplay alone drive the core experience. If the gameplay is weak, the grind exposes this.

  8. Oct 25, 2017 · For many video games, grinding is simply playing the video game, but without the feel of progression. RPG-based games are the most popular examples of grinding. The reason is that abstraction-based design makes it very easy to inflate the time spent playing by raising enemy stat values.