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      • WALL-E (stylized with an interpunct as WALL·E) is a 2008 American animated romantic science fiction film produced by Pixar Animation Studios for Walt Disney Pictures.
      en.wikipedia.org/wiki/WALL-E
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  2. en.wikipedia.org › wiki › WALL-EWALL-E - Wikipedia

    WALL-E (stylized with an interpunct as WALL·E) is a 2008 American animated romantic science fiction film produced by Pixar Animation Studios for Walt Disney Pictures. The film was directed by Andrew Stanton, produced by Jim Morris, and written by Stanton and Jim Reardon.

  3. Jun 26, 2008 · Pixar’s “WALL-E” succeeds at being three things at once: an enthralling animated film, a visual wonderment and a decent science-fiction story. After “ Kung Fu Panda ,” I thought I had just about exhausted my emergency supply of childlike credulity, but here is a film, like “ Finding Nemo ,” that you can enjoy even if you’ve grown up.

  4. Jun 27, 2008 · Simply put, Wall-E is a masterpiece. The first 40 minutes or so of Wall-E are almost completely without dialogue. Instead, the story is told visually, as we see Wall-E, the abandoned...

  5. Mesmerized with trinkets of Earth's history and show tunes, WALL-E is alone on Earth except for a sprightly pet cockroach. One day, EVE, a sleek (and dangerous) reconnaissance robot, is sent to Earth to find proof that life is once again sustainable. WALL-E falls in love with EVE.

  6. Jun 27, 2008 · Make no mistake, “Wall-E” is a ballsy and philosophically driven science-fiction piece, dressed up as an animated children’s film with a simple and moving love story between two grunt-level robots.

  7. Jun 15, 2023 · Films. WALL-E: Film Review. Joshua Stevens. June 15, 2023. WALL-E is a celebration of culture, a warning against consumerism, and a family-friendly sci-fi adventure, making it one of Pixar’s defining achievements. The best Pixar movies blend original ideas and stellar animation with narrative structures that are steeped in tradition.

  8. www.pixar.com › feature-films › wallePixar Animation Studios

    For WALL•E, the goal was not to reinvent space but to make design choices to enhance the story. The filmmakers wanted to ensure the audiences would be immersed in the story's action so they made a design choice to cheat the stars closer to camera than they would actually be in space so that the stars would move in the frame and allow the viewer to easily perceive the movement