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      • Select the Editor that you want to use to create your project from the dropdown menu that displays the Editors you have installed. Choose a project template. For more information about a specific template, select Read more on the right-hand pane or for more general information, go to the Templates documentation.
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  2. Project Templates provide preselected settings based on common best practices for different types of Projects. These settings are optimized for 2D and 3D Projects across the full range of platforms that Unity supports.

    • Locate your project templates folder. To get started you’ll need to navigate to where Unity Hub keeps its templates. On PC they can be found inside your Unity installation folder at the following directory
    • Create a new template. Now we’re in the right place we’re going to make a copy of an existing template so we can edit it to create our own. This isn’t strictly necessary as we could always make one from scratch, but that would include a lot of small details which just present more opportunities for things to go wrong.
    • Name your new template. Naming conventions are really important here. Unity Hub will cross check the name of the archive with its contents and it won’t work if you don’t follow the format it expects.
    • Configure your templates package file. Use a file archiver tool like 7-zip to open your custom template. You do not need to unpack/unzip it. Navigate through the archive until you reach the package folder.
  3. These templates optimize your settings for 2D and 3D projects across the full range of platforms that Unity supports. To create a project in the Hub, you need to select a template with which to open your Project. To review which packages are in each template: Select the Projects tab. Select New project. The New project window opens. Select a ...

  4. Template types. Unity provides the following templates, which you can use to initialize your Project: 2D. This Template configures Project settings for 2D apps, including Texture (Image) Import, Sprite Packer, Scene View, Lighting, and Orthographic Camera. 3D. Configures Project settings for 3D apps that use Unity’s built-in rendering ...

    • Create a new project (Skip this step if you're coming from VR Custom Templates) This is about as easy as it gets. Create a new project and start loading it up with everything that you want in your future custom template.
    • Locate your Project Template Folder. The path you’re looking for should be similar to the one listed below. Unity\Hub\Editor\2020.3.6f1\Editor\Data\Resources\PackageManager\ProjectTemplates.
    • Open Up a Project Template. Project templates are zipped up as a .tgz . You can open them with various programs like 7-zip, winzip, ect. I’ve always just gone with 7-zip which can be found here.
    • Editing the Package Folder. Locate the package.json file. You’ll need to open it up using an editor. Visual Studio, Notepad or whatever coding dojo you fancy.
  5. An easy Unity Tutorial for beginners that shows how you can create custom project templates in Unity. This is a very easy process that can speed up your game...

    • 10 min
    • 8.8K
    • Sharped
  6. Aug 21, 2020 · At first, navigate to your Unity installation folder and locate the project templates: On macOS: /Applications/Unity/Hub/Editor/<VERSION>/Unity.app/Contents/Resources/PackageManager/ProjectTemplates. On Windows: C:\Program Files\Unity\Hub\Editor\<VERSION>\Editor\Resources\PackageManager\ProjectTemplates. Replace <VERSION> with your Unity ...