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  1. Nov 19, 2021 · In contrast to films, literature, and music, selling a game based on a name alone is almost entirely unheard of. Tim Schafer is one of the few in the industry who can boast that feat. If the words "A Tim Schafer Game" appear on a game box, it's pretty much guaranteed to be a funny and memorable adventure.

    • Patrick Arellano
  2. en.wikipedia.org › wiki › Tim_SchaferTim Schafer - Wikipedia

    On February 1, 2012, Schafer returned to the role of director in the Kinect-based Double Fine Happy Action Theater, a game concept he devised based on Once Upon a Monster to be able to play a game with his two-year-old daughter that she would be able to enjoy as well.

  3. May 11, 2017 · Schafer did not invent videogames any more than Orson Welles invented cinema, but by drawing upon the earliest text-based games and the graphical innovations of the videogame renaissance, he ...

    • Andrew Ervin
  4. en.wikipedia.org › wiki › Double_FineDouble Fine - Wikipedia

    Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise.

  5. Double Fine Productions is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.

    • Does Tim Schafer create games based on names?1
    • Does Tim Schafer create games based on names?2
    • Does Tim Schafer create games based on names?3
    • Does Tim Schafer create games based on names?4
    • Does Tim Schafer create games based on names?5
  6. Feb 26, 2014 · Schafer has been part of the gaming industry since the late '80s--and when you've worked on so many beloved games, you tend to pick up a thing or two from each project that'll make the next one...

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  8. Dec 26, 2017 · We were at Lucas, and George didn’t get too involved in the games, he came by once in a while to look at them and he looked at Monkey Island when our character didn’t have a name and he said, “You should really emphasize the main character more and make it about the character.” So there is a history of story emphasis at Lucas and that ...