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  1. 5 days ago · Video game studios are powering up NPCs with AI to make interactions more like actual conversations. For decades, video games have relied on scripted, stilted interactions with non-player ...

  2. Andreas Apergis is a Greek-Canadian stage and screen actor, director and translator, best known for playing Ray in four seasons of the television series "Being Human", the lead role in the feature film "Gurov & Anna", as well as the voice in many video games, such as Frank Pritchard in "Deus Ex: Human Revolution" and many voices in the ...

  3. 5 days ago · For decades, video games have relied on scripted, stilted interactions with non-player characters to help shepherd gamers in their journeys LOS ANGELES -- For decades, video games have relied on ...

  4. james-camerons-avatar.fandom.com › Andreas_ApergisAndreas Apergis - Avatar Wiki

    He has also been the voice in many video games, such as Cesare Borgia in Assassin's Creed Brotherhood, and Frank Pritchard in Deus Ex: Human Revolution. In 2009 he received a Best Actor Mecca award for his work in the original play Blessed are They.

  5. 4 days ago · But as artificial intelligence technology improves, game studios are experimenting with generative AI to help build environments, assist game writers in crafting NPC dialogue and lend video games the improvisational spontaneity once reserved for table-top role-playing games.

  6. 5 days ago · “It’s been really fun to see the game react dynamically to what players bring to the table.” Demonstrating a conversation with a NPC in the game “Mecha BREAK,” in which players battle war machines, Ike Nnole said that Nvidia has made its AI “humans” respond faster than they previously could by using small language models.

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  8. Then in the mid-2000s, Apergis had the opportunity to start doing voice-over work for action video games. Excited at the possibility to expand his craft into the burgeoning world of video games, Apergis jumped at the chance.