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  1. In Xcode menus, you choose a human-readable name for a localization, but in the project and exported files, a language identifier understood by localizers specifies the language, region, and script. The Xcode Localization Catalog (a folder with a .xcloc file extension) uses the language identifier as the suffix, as in en .xcloc and de .xcloc for the English and German catalog names, respectively.

  2. I understand that there is Simplified Chinese (zh-Hans) and Traditional Chinese (zh-Hant). However Xcode allows to localize for Chinese (zh). From the localization fallback concept I understand that it is the fallback for Simplified Chinese and Traditional Chinese. Thus is can technically be used to host common Chinese localized strings that ...

  3. Localization is the process of translating and adapting your app into multiple languages and regions. Localize your app to provide access for users who speak a variety of languages, and who download from different App Store territories. First, internationalize your code with APIs that automatically format and translate strings correctly for the ...

  4. Xcode adds the Base and the development language to the localization table by default. Use the Base localization for resources that support string substitution at runtime, such as storyboard, XIB, and Siri intent definition files. View localizable resources. You can verify the resources for each localization in the Project navigator and Finder.

  5. Localize your assets. After you internationalize your app, it’s ready for localization. To localize your assets, export localizable text from Xcode using standard file formats and submit them to a localization team for translation into your app’s supported languages. To localize your app, do the following: Export your app assets.

  6. If I understand it correctly, with these default settings, developer can just write English in the `Base` localization of `Main.storyboard` and leave the `English` localization as unchecked. If the app needs to adapt to some other language, developer can add a localization in the project localization setting, and select `Main.storyboard` in the ...

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  8. May 11, 2021 · Let Xcode find localization strings and compile them into files for easier translation. ... drag the zh-Hans.xliff file onto the XLIFFTool icon and it will open the file automatically. 5.