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      • You just need to go to game properties in Origin, then advanced launch options, and add "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+" Which will make the doors open at 60+ fps, and the cutscenes animate at 60fps.
      steamcommunity.com/sharedfiles/filedetails/?id=2833185332
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  2. Sep 14, 2024 · The MOD is available here : https://github.com/Lyall/FFXVIFix/releases 1 : 60 FPS cutscenes. (Compatible "frame generation") 2 : Remove black letterboxes in some cinematic too. (by default) 3 : You can use Widescreen resolution if you need. 4 : You can adjust gameplay FOV too.

  3. 1 day ago · However the pre-rendered cutscenes and cinematics were rendered at 30 fps. This mod will take all the pre-rendered cinematics that were rendered at 30 fps and replace them with cutscenes that are re-rendered at 60 fps using A.I interpolation. Which I've found to produce a better and more convincing 60 fps video result than using real-time frame ...

  4. Ready to create cut-scenes that’ll blow your players away? In this course, you’ll master Unity’s Cinemachine, Timeline, and Animation tools to make cinematic sequences that’ll rival big-budget games. No experience with cut-scenes? No problem! Learn how to take full control of Unity’s Cinemachine cameras. You’ll set up dynamic shots ...

  5. Even if it was at 60fps, it could screen tear, if you limit a game to 60fps, that doesn't mean its in sync with the monitor, and it can still tear. What they really need to do is what most other games do, and just force vsync in the cutscenes.

  6. May 24, 2021 · This mod replaces the pre-rendered cutscenes the game uses to progress the story. These were 720P resolution and 30FPS. I used AI to upgrade them to 4K and 60FPS.

  7. Jul 10, 2022 · Origin: You just need to go to game properties in Origin, then advanced launch options, and add "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+". Which will make the doors open at 60+ fps, and the cutscenes animate at 60fps.

  8. These cutscenes can run at 60fps (they do when I pause and unpause), I just need to figure out why they don't run properly in the first place. Once again, thanks for taking the time to respond, especially in the level at detail that you did.