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    • American video game designer

      • Timothy John Schafer (born July 26, 1967) is an American video game designer. He founded Double Fine Productions in July 2000, after having spent over a decade at LucasArts.
      en.wikipedia.org/wiki/Tim_Schafer
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  2. en.wikipedia.org › wiki › Tim_SchaferTim Schafer - Wikipedia

    Schafer is best known as the designer of critically acclaimed games Full Throttle, Grim Fandango, Psychonauts, Brütal Legend and Broken Age, co-designer of Day of the Tentacle, and assistant designer on The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.

  3. You want to know about Tim Schafer, game designer and occasional beard-haver? Well! That’s a pretty good thing to want to know about since he’s the head honcho around here but be warned: the stories are a mixture of the mythical and mundane. Did he help create some of your favorite adventure games? Yes.

  4. Aug 5, 2021 · After cutting his teeth writing dialogue for The Secret of Monkey Island, Tim Schafer spent most of the 1990s crafting genre-defining adventure games at LucasArts. During the development of his...

  5. Double Fine Productions is an award-winning game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.

    • More, Weirder Games
    • Human Beings, Making Games
    • Feelin’ Double Fine

    The theme of accessing joy and creativity by physically being in community with others was one that ran both through his DICE Summit Fireside Chat keynote with Outerloop Games co-founder Chandana Ekanayake, as well as our interview. When I ask him about the biggest changes to how games are made he's witnessed in his career, he lightly touches on vo...

    But Tim Schafer’s job isn’t just to noodle away in a room by himself and make games. Schafer is vocal about games being a team effort, and therefore the importance of building a healthy, sustainable environment for the human beings working on them. One major way he’s demonstrating this is through the release of a 32-part documentary on the making o...

    In his DICE fireside chat, Schafer says that he isn’t interested in writing for film instead of games, because “games are fun.” I later ask him a similar question, but about other endeavors – he’s a writer, after all. Would he ever write a book? Maybe, Schafer says – it’d be amazing to be fully in control of his own creation. But he adds that it se...

    • Rebekah Valentine
  6. Jun 13, 2019 · Variety had the chance to sit down with Double Fine founder and studio head Tim Schafer about what that acquisition means to the company, it’s in-development games, and what his read is on an...

    • Arthur Gies
  7. Aug 25, 2021 · As Double Fine’s mind-bending cartoon adventure Psychonauts 2 finally releases, studio founder and widely recognised games industry legend Tim Schafer is looking forward to the distance and...