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Jan 25, 2021 · You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell.
Jul 5, 2018 · 16. The warding bond spell description states: While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage. If you cast the spell on another creature and then that creature is damaged, what type is the damage you ...
Jun 1, 2021 · If the Tarrasque's 4d12+10 hits on 11+, blade ward saves ~9.1hp, and Dodging saves ~10.2hp. When you're easy to hit, blade ward is better than Dodge, and the absolute value of the action is greater than when you're harder to hit - but still relatively low. A 1d10+3 attack that hits on a 6+ loses ~3.5hp per attack to a blade ward. A 4d12+10 ...
Jun 19, 2017 · Miniman: You can cast touch spells on yourself unless they specifically say you can't, and Warding Bond doesn't specify that. This is actually not a bad idea - you'll get the +1 to AC and saving throws, and the double damage you'll take will be canceled out by the resistance to damage. See Miniman's answer for details.
Aug 18, 2022 · Protective bond. Beginning at 6th level, the bond you forge between people helps them protect each other. When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 feet of the first can use its reaction to teleport to an unoccupied space within 5 feet of the first creature.
Jun 1, 2015 · Warding Bond (resistance) reduces that to 8. I take 8 HP. Case 2. The Wizard whom the Giant serves fireballs the Paladin on his action. (I am outside blast radius). Rolled damage is 24, Fire. He rolls a saving throw, and succeeds with a 17. Damage is 12. Paladin has resistance to all damage (from Bond). He takes 6 damage, I take 6 damage.
Oct 12, 2020 · When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead.
Jul 1, 2020 · The 6th level ability, Projected Ward, reads: Starting at 6th level, when a creature that you can see within 30 feet of you takes damage, you can use your reaction to cause your Arcane Ward to absorb that damage. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.
Dec 23, 2019 · The temporary hit points clause applies first; in this case you are taking damage so the ward's clause will now apply, taking that damage instead. This is also supported by lead game designer Jeremy Crawford in an unofficial ruling : Q. How do the Abjurer's Arcane Ward and Temporary Hitpoints interact? Do they stack?
Apr 19, 2016 · Since the effect of warding bond applies to you, the caster, you cannot have multiple warding bond spells affecting you at the same time. If you cast warding bond multiple times, only the most recent casting will be active, the effects of the other castings will be suppressed. Many of the other answers focus on the meaning of the word "target ...