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Hirohide Sugiura is the President of Monolith Soft. After working as a producer at ASCII, Konami, Warp and Square, he founded the company in 1999 along with Tetsuya Takahashi and Yasuyuki Honne. Tobal 2 (1997) - Promotion Ehrgeiz: God Bless the Ring (1998) - Producer Xenosaga Episode I (2002) - Producer Baten Kaitos: Eternal Wings and the Lost Ocean (2003) - Executive Producer Xenosaga Episode II (2004) - Executive Producer Namco x Capcom (2005) - Executive Producer Baten Kaitos Origins (2006) -
Jun 30, 2024 · With interviews conducted with key staff members, much reflection was had, but it is Hirohide Sugiura, who said something particularly intriguing. When given his chance to have a say, Sugiura expressed a desire for Monolith Soft to continue long into the future, lasting for centuries and that despite the company celebrating its 25th anniversary, Monolith Soft is still in its “Genesis” stage.
Jun 29, 2024 · It includes interviews with key members of the company who talked about the past and future. It’s a good time for reflection given how Monolith Soft turns 25 this year. Hirohide Sugiura, one of the founders of Monolith Soft, shared some of the more interesting comments. Sugiura feels that the company is still in its “genesis” stage and ...
- A Fateful Encounter. By 1990 Squaresoft was in the midst of developing Final Fantasy IV, the first game in the series for Nintendo’s 16-bit Super Famicom (our Super Nintendo Entertainment System).
- Too Complicated for Final Fantasy VII. The year 1994. Having contributed story ideas to a few of Squaresoft’s games by this point, Kaori Tanaka decided to explore her passion fo writing further.
- The Formation of Monolith Soft. After Xenogears wrapped development,, Tetsuya Takahashi determined he and Squaresoft were no longer seeing eye to eye.
- The Saga Begins Anew. “Project X” was Xenosaga, a new game Monolith Soft was developing for the PlayStation 2. Of a development staff of 70, about 20 members of the Xenosaga team had worked with Takahashi on Xenogears, including art director Yasuyuki Honne, character designer Kunihiko Tanaka, composer Yasunori Mitsuda, battle designer Makoto Shimamoto, and map designer Koh Arai.
Jul 2, 2024 · Let the shackles be released. Furthermore, Sugiura says that "as long as Monolith Soft exists, our drive to never be satisfied with the status quo and aim for higher quality will never change."
Jan 19, 2024 · Game credits, biography, portraits and other game industry information for Hirohide Sugiura - MobyGames
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Jan 9, 2021 · Monolith Soft president Hirohide Sugiura was recently interview by Famitsu regarding his vision for this year along with his thoughts on the future of the company. Mr. Sugiura says that he wants full scale video game development to be accessible for all, not just those with plenty of cash in the bank. He also said that he wants to ensure that ...