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  1. Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia.

  2. EA presents on graphics, gameplay, and generative tech at GDC 2024. Electronic Arts Inc., SEED, Frostbite. Mar 12, 2024. Announcing a new look and vision for EA's Frostbite engine. Frostbite, Electronic Arts Inc. Dec 18, 2023. Announcing a new look and vision for EA's Frostbite engine. Procedural Terrain in EA SPORTS PGA Tour.

  3. Frostbite is a software development toolset for game creators, based on DICE's experience with the Battlefield series. It enables large scale multiplayer interactions in dynamic destructible environments and covers all disciplines of development.

    • Overview
    • Development
    • Games using Frostbite
    • External link

    Early logo for Frostbite 1.

    The logo for Frostbite 1.

    The logo for Frostbite 2.

    The logo for Frostbite 3.

    The current logo of Frostbite from late 2023 onwards.

    The Frostbite engine is a game engine developed by EA Digital Illusions CE and the flagship game engine used throughout the Battlefield series since 2008's Battlefield: Bad Company; the series previously used the Refractor engine.

    Frostbite 1

    DICE started development of the original Frostbite technology in April 2004 and subsequently used it in their first entry of the Bad Company series, Battlefield: Bad Company. This introduced the high amount of destructibility offered by the engine, allowing for almost every environmental piece to be destroyed, from walls to the ground itself. As well, it allows for real-time lighting, allowing the lighting angles and effects to change dynamically without any modifications needed to be made to the environment. It also allowed selective sound prioritizing, called the High Dynamic Range (HDR) Audio, meaning that it will select to emit more important and "louder" sounds, rather than every sound at once. For example, if a player is playing a radio, and a tank shell explodes beside them, the game will only emit the much louder explosion, and not the radio. This also allows for sounds of certain elements to change at different distances, different angles and in open and closed environments.

    Frostbite 1.5

    Frostbite 1.0 was very successful, and hence was further developed into Frostbite 1.5 with Battlefield 1943 and Battlefield: Bad Company 2, which was enhanced with destruction in later game, allowing for large structures to be collapsed and crush everything within it, as well as the ability to chip away at lighter pieces of environments instead of them being destroyed as a single entity. This version was also used for Medal of Honor (2010)'s multiplayer, though with more limited destruction capabilities and vastly different weather effects.

    Frostbite 2

    Shading and radiosity architecture Character animation using ANT Audio editing Frostbite 2 is used for Battlefield 3. The engine takes full advantage of the DirectX 11 API and 64-bit processors, with no support for DirectX 9 (nor, therefore, Windows XP). It also features enhanced in-game destruction, creating more refined physics than its predecessor. It is also used for many other EA titles, such as Need for Speed: The Run and Medal of Honor: Warfighter. At SIGGRAPH 2010, DICE gave several presentations on advances in their rendering technology: •"Tile-based deferred shading acceleration" via DirectCompute. This is being ported to the PlayStation 3's SPUs. •Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation. •Quasi-realtime radiosity. •Improved environment destruction. •Realtime approximated subsurface scattering.

    Frostbite 1.0
    Frostbite 1.5
    Frostbite 2
    Frostbite 3

    •Official website about the Frostbite Engine

    • 3 min
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