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  1. Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.

    • Outline

      The following outline provides an overview of and topical...

  2. The film industry or motion picture industry comprises the technological and commercial institutions of filmmaking, i.e., film production companies, film studios, cinematography, animation, film production, screenwriting, pre-production, post-production, film festivals, distribution, and actors.

    • Economic Development and The Demand For Leisure
    • Industry Overview
    • Important Characteristics of Entertainment Markets
    • The Challenge of Piracy
    • Bibliography
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    Leisure time has been a determining factor in the development of recreation and entertainment as an industry. Entertainment has grown as an industry in step with increased income and time available for leisure and recreation. Economic development, often quantified in terms of productivity or output per person-hour, has enabled goods and services to...

    Substantial production in the creative industries takes place within the U.S. economy and creative products are a major U.S. export. Motion pictures, home video and television programming, music and sound recordings, books, video games, and software are collectively one of the largest and fastest-growing economic sectors, responsible for about 6 pe...

    The entertainment industries differ in important ways from traditional manufacturing and service industries. Richard Caves (2000) enumerates seven ways in which the creative industries—including fine arts, music, and motion pictures—differ distinctly from what he terms the humdrum industries: 1. Neither producers nor consumers know the demand for p...

    The most substantial challenge facing the entertainment industry is intellectual property piracy, largely due to the easily copyable digital format of many entertainment products. Infringement of copyrights and other forms of intellectual property is a large and growing problem around the world and it is of particular importance for the entertainme...

    Arthur, W. Brian. 1994. Increasing Returns and Path Dependence in the Economy. Ann Arbor: University of MichiganPress. Banerjee, Abhijit V. 1992. A Simple Model of Herd Behavior. Quarterly Journal of Economics 107 (3): 797–817. Bikhchandani, Sushil, David Hirshleifer, and Ivo Welch. 1992. A Theory of Fads, Fashion, Custom, and Cultural Change as In...

    Learn about the economic development, characteristics, and challenges of the entertainment industry, which includes motion pictures, music, television, gaming, and more. Compare the U.S. and international markets, and the role of technology and piracy in the sector.

  3. Aug 4, 2021 · The global entertainment industry is projected to rebound strongly and grow by more than a quarter by 2025, according to a new report from PwC. The report analyzes trends and patterns in media and entertainment sectors, such as online data consumption, connectivity, live experiences, and cinema.

  4. The Indian Media and Entertainment ...

  5. Jan 6, 2022 · January 06, 2022. Kanchan Samtani Mandeep Kohli. The Indian Media and Entertainment industry is at critical juncture as it has bounced back post the COVID blip by showing immense resilience, making it imperative to understand what lies ahead over the next decade.