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  1. PenguinMod is not affiliated with Scratch, TurboWarp, the Scratch Team, or the Scratch Foundation.

  2. Sep 6, 2024 · Unlike TurboWarp, PenguinMod features a fully fledged project sharing system, allowing users to sign up for accounts and share their projects directly on PenguinMod. Users may also choose to like a project. There's also a project featuring system, which allows users to vote for a project to be featured.

  3. To use some of these extensions in your projects, click the "Copy URL" button on an extension and load it into PenguinMod,or click the "View" button to create a new project with the extension. Copied to Clipboard! CloudLink. A powerful WebSocket extension for Scratch.

  4. Oct 2, 2024 · You can help PenguinMod Wiki by expanding it. Scratch is a block-based programming language. It was initially developed by LLK at MIT, however is now developed by Scratch Foundation. The current Scratch version is 3.0. PenguinMod and TurboWarp are based off of Scratch.

  5. PenguinMod is a TurboWarp mod that was made to add tons of cool stuff to allow for crazy projects.

  6. PenguinMod is a mod of TurboWarp by GarboMuffin. We edited their code a lot to add tons of new extensions and features for people to use. Feel free to use PenguinMod here, you don't need an account to create a project.

  7. Hides the sprite properties panel by default, like in Scratch 2.0. Use the info button on the currently selected sprite or double-click a sprite to show the properties panel again. To re-hide it, use the collapse button in the properties panel or double-click a sprite.

  8. Oct 4, 2024 · PenguinMod is a mod of TurboWarp, of which is a mod of Scratch, "that was made to add tons of cool stuff to allow for crazy projects". More information available on this page.

  9. If you are just taking a Scratch project that was shared on Scratch and uploading it onto PenguinMod, please note the following: You must own the project you are reuploading. Reuploading other user's projects is not allowed as of January 27th, 2024.

  10. docs.penguinmod.com › development › extensionsFirst steps - PenguinMod

    Let's start simple. Let's create the first beginnings of our extension. Create a new JavaScript file (file extension is .js) and place a function that runs on start. We'll want this function to take an input, a Scratch global object that is given to extensions.

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