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    Learning management systems. An LMS is a software platform that provides a centralised space for learning materials, activities, and communication. It is an...

  4. Introduction Gamification is the use of game elements and mechanics in non-game contexts. When it comes to education, gamification can be used in the classroom to engage students and increase their motivation to learn. There are many different ways to gamify the learning process, and the most effective methods will vary depending on the age […]

  5. An LMS is a software platform that provides a centralised space for learning materials, activities, and communication. It is an effective way to manage and deliver digital content and resources.

  6. The decline of the conventional teacher-centered classroom is inevitable, necessitating students to enhance their abilities as self-directed learners. Self-learning is the key to motivation and fruitful K12 education. It is a powerful tool for lifelong learning, and can be used in many […] Motivating Students

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