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    inspiration
    /ˌɪnspɪˈreɪʃn/

    noun

    More definitions, origin and scrabble points

  2. Mar 1, 2015 · Inspiration is a mechanic which can be used to help incentivise players to get into their character. It teaches players that sometimes roleplay is more fun than the ideal tactical decision. Basically it works like this: You have ideals, flaws, bonds, and traits that are unique behaviors and quirks of your character.

  3. Jan 5, 2024 · Your gut instinct was perfectly reasonable: nobody's personal inspiration(s) for life could fit in that box. But "having inspiration" is a defined game term in D&D5e: it means you can roll an upcoming attack, ability check, or saving throw with advantage at your discretion. (See "Inspiration" at chapter 4: Personality and Backgrounds, PHB p.125.)

  4. Using Inspiration. If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll. Generally, if something lets you wait until after the roll and see how you did before you use it, it specifies that.

  5. Jun 20, 2017 · Inspiration gives you advantage(PHB, 125): If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll. But, as you know, if you have both advantage and disadvantage, you count as having neither(PHB, 173):

  6. Feb 22, 2021 · Say a creature with Bardic Inspiration on them cast an attack roll spell. They could either choose to add the die to their attack roll, immediately losing the die and immediately causing the "Attack Roll" effect of Mote of Potential, or they could choose to use Magical Inspiration, increasing their damage/healing roll for that spell while also immediately losing the die.

  7. Mar 2, 2015 · While it makes sense that Inspiration could be used "on my own spell" without breaking anything, allowing PCs to use Inspiration to impose disadvantage on enemy attack rolls, or enemy saving throws to avoid effects not caused by the PC, would be contrary to Inspirations theme of personal performance, and massively expanding the power of Inspiration.

  8. Jul 17, 2015 · The 5e Inspiration (a die roll bonus for good role play) does something similar: an option to improve a roll is awarded based upon the DM's judgment of player performance. From page 22 of the SR: Second, absolute disinterest must be exercised by the Dungeonmaster, and if a favorite player stupidly puts himself into a situation where he is about to be killed, let the dice tell the story and KILL him.

  9. Oct 12, 2023 · The rules for base Bardic Inspiration state: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6... Minor Illusion states: Casting Time: 1 action. Range: 30 feet

  10. Bardic Inspiration implies that the words used provide some kind of information (praise, encouragement, hints, etc) which helps the ally with their task. Bards know how to convey this information in a manner that is useful for their allies (thus, this is a class specific feature).

  11. May 1, 2017 · There is a difference between using inspiration and giving inspiration. A player character with inspiration may spend it any time for an attack roll, saving throw, or ability check FOR THEMSELVES. Giving your inspiration to another to use follows the same requirements as the DM.

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