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Welcome to The Hidden Truth, an unofficial system resource document for Paizo’s science fantasy tabletop roleplaying game, Starfinder. You will find classes, themes, feats, spells, races, and equipment for making a character, and everything you need to build a ship among the pages of this site.
Click here! Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Contact: markvondrake@thehiddentruth.info. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters.
1st - Reroll any failed skill check once while the spell is active. 2nd - Replenish charges in a battery or item capable of holding charges. 1st - Sheath of mystical force can reflect damage back on foe. 6th - Grow back target's severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.
Chasing after leads and unearthing musty tomes in search of the truth, you dedicate your life to understanding and researching the paranormal and supernatural. 1-4-1 SS1 p.53 Priest Priest
Below is a list of source books. If you deselect a checkbox, it will remove that source from the website for you. It does so by adding a cookie that lists off the identification codes for each book you want removed.
Most people believe that reality is limited to their physical surroundings. You know the truth: that everything around you is merely a thin veil draped across the infinite tapestry of existence. Your reality is a palimpsest, with all possible worlds and all alternate existences at your disposal.
Id Insinuation. By invading targets with your psychic presence, you isolate parts of their minds, preventing them from functioning in a coherent manner.
Class Skills. SKILL RANKS PER LEVEL 4 + INTELLIGENCE MODIFIER. Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Intimidate (Cha), Mysticism (Wis), Perception (Wis), Physical Science (Int), Profession (Cha, Int, or Wis), Sense Motive (Wis), and Stealth (Dex).
Two-handed Weapons Level Price Damage Range Critical Capacity Usage Bulk Special Source; Cryo; Numbing beam, tactical: 1: 370: 1d6 C: 50 ft. Staggered: 20 charges: 1: 1: Nonlethal
If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier. If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier. The list of operative exploits appear here.