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  3. Once you have 20 shines, a beam of light will appear. Stand in the middle, press the R3 (push the Right Stick in like a button) button to enter the camera mo...

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    • Overview
    • Delfino Plaza Shines Available Upon Arrival
    • Delfino Plaza Shines Available After Unlocking Bianco Hills
    • Delfino Plaza Shines Available After Unlocking Gelato Beach
    • Delfino Plaza Shines Available After Unlocking Pinna Park
    • Delfino Plaza Shines Available After Unlocking Yoshi
    • Delfino Plaza Shines Available After Unlocking the Turbo Nozzle
    • Delfino Plaza Shines Available After Unlocking the Rocket Nozzle
    • Delfino Plaza Shines Available After Defeating Bowser
    • Delfino Plaza 100-Coin Shine

    By Sam Stewart, Tiziano Lento, VGVideoGalaxy, +768 more

    This page of IGN's Super Mario Sunshine Walkthrough covers the locations of all the Shines in Delfino Plaza, and at which points in the game they become available.

    Shine #1 - Beach Treasure

    If you spray the sand in the east beach, just south of the lighthouse, you will notice sparks at a certain area. Give the area a blast of water, and a Shine will pop out. You will need to jump and hover across the rocky pillars just east of the lighthouse to get it.

    Shine #2 - The Slide Mini-Game

    Hover on over to the pipe on the rocky pillars to the east of the lighthouse and jump in. You will end up in a short stage where you have to slide down a series of ramps. Walk to the left edge, tweak your camera so it is directly behind you, then start sliding, always hugging the left rim so you don't fall into the pit on the right. Jump across the gap at the end, and hold to the left as you jump so you will end up along the left rim there as well. Watch out for the pits here; if you stay on the left side, you can jump to the end of the red block, skipping both the pit on the green block and the large chasm after that. When you land on the last part, aim for the gray block in the middle, and carefully slide down the thin green beam (or just jump the last part if you are feeling lucky), and you will skid to a halt next to the Shine.

    Shine #3 - The First Dirty Bell

    There are two muck-covered bells in town, but you can only clean off the southwestern one until you get the Rocket Nozzle. Jump onto the top of the building with the orange flag and then aim towards the bell and start shooting. You will know you are hitting it when you see the yellow sparks. After it is clean, the Shine will appear. To get the Shine, take the manhole network that runs along the west side of town. It leads directly to the building.

    Shine #4 - The Box Smashing Mini-Game pt.1

    The door in the canal area by the Shine Gate is now open, offering the opportunity to smash boxes for Shines. You get 30 seconds to smash them all, which is easy if you are good at jumping. Try to hit two or more adjacent boxes on the crack between them to take multiple down at once.

    Shine #5 - The Box Smashing Mini-Game pt.2

    After you collect Shine #4, head right back and do it again for another. The second time is a little tougher, since all the boxes are stacked in high columns. If you have mastered the spin jump or the side jump, the second Shine won't be any trouble for you.

    Shine #6 - Chuckster on the Roof

    Climb the palm tree in the northwest corner of town. Hover to a nearby roof, and then hover onto the building with the weathervane, where a Pianta awaits. For one coin, he will knock you directly into the top tower along the west side of town, where you will find the Shine waiting. There is a chance his throw will not break open the window required to access the Shine, so keep trying until he finally hits it!

    Shine #7 - The Pachinko Mini-Game

    Hitch a ride on the boat that runs from the canal in town to the small island with the fruit basket lady. When the boat passes under the bridge, you will notice a single gold coin beneath it. At that point, jump up and hold the hover button until you are pulled through the hole above it into the infamous Pachinko mini-game. This is annoying. A spring-loaded trampoline near the starting point will shoot you up through the first three red coins, and from there, you will need to aim for one of the remaining five. If you successfully land on its platforms and grab the coin, you will slide into a network of ramps at the back that will take you back to the start. If you miss completely, you will fall out of the bottom of the stage and lose a life. If you hold to the right when you shoot from the spring, you land and get the coin in the top middle (blue platform). Holding right and hovering allows you to get the top right coin (in a green platform). Holding left after the launch lets you get the coin on the top left (in a green platform). Hold nothing to land on the center pin, making it easier to get the two bottom coins (in purple platforms) by hovering. You can also get to the bottom left coin by holding left just as you go over the top of the green pillar, then tap right a few times as you fall past the left green platform. The Shine will appear below the pins in the white and blue "house" platform, so again hold nothing to land on the center pin, then tap right a few times to fall off the pins into the house and get the Shine.

    Shine #8 - The Gold Bird

    If you go to the island off the east beach, where the blocked pipe is, you will find a gold bird fluttering around. Squirt it down for a Shine, which will appear on one of the pillars in the northeast.

    Shine #9 - The Lily Pad Mini-Game

    Another tough one here. Make sure you have plenty of lives before you attempt this one, since it is most likely the hardest mini-game in the game and it is a pain to get back to after getting a game over. Orange Goo is blocking the pipe on the island to the east. The problem is, Yoshi can't swim, and it is way too far to flutter. You will need to take the boats. Get Yoshi and take the island manhole tunnel to get to the south island with the Pianta and the fruit basket (the boat takes longer). Have Yoshi eat the coconuts from the tree while you wait for the next boat, which goes from this island to the metal structure south of here. Hop off, eat the bananas, and grab the final boat to your destination. Melt the Orange Goo and hop down the pipe. Set the camera to an overhead view before you jump onto the lily pad. You will need to use your squirt nozzle and spray a bit behind you to get the pad moving forward. That course should take you into the first two red coins, but you will then need to turn left (by shooting a couple squirts to the right) to get Red Coin 3; then spray hard to the right to turn sharply enough to get to Red Coin 4. Rebound off the wall, then turn left and prepare to spray hard to get Red Coin 5. Use your own judgment on how to get Red Coins 6 and 7. Note that Red Coin 7 is higher than the others, so you will need to jump off and hover into it. If you miss, forget the lily pad, and land on the red wall, then hover over to grab it from there. If you miss any one Red Coin, you pretty much lost, so you could either jump to your death or, if you are good enough, walk along the red wall back to the beginning of the stage. Note the manhole pipe on the green platform at the end of the stage does not take you back to the island, it takes you back to Delfino Plaza!

    Shine #10 - Turbo Nozzle Fun

    If you bash through the pair of doors using the Turbo Nozzle in the building to left of the Pianta statue (underneath Yoshi's egg), you will find a Shine.

    Shine #11 - The Waterslide Mini-Game

    Using the Turbo Nozzle, break through the doors at the police station and you will end up on a long waterslide. The strategy here is simple. Line up straight and then fire your Turbo Nozzle. Jump over the gaps, and get the feel for the timing of jumping with the nozzle, because the last one is tricky. Your best bet is to jump early, so you will barely make it and grab onto the ledge where the Shine is. Otherwise, you may overshoot it and fall off the ledge.

    Shine #12 - The Lighthouse

    Use your Rocket to get on top of the lighthouse, where you will see a symbol. Rocket up again, then do a ground pound from rocket height. You will smash the symbol, freeing a Shine. Rocket up to get it.

    Shine #13 - Cleaning the Shine Gate

    To clean the Shine Gate, rocket up to the grassy ledges behind it, and hose off from there. Then, rocket on top of the Shine Gate, stand in the middle, and rocket straight up to retrieve the Shine.

    Shine #14 - Cleaning the Second Bell

    Rocket up to the other bell and spray it clean. Then rocket from the top of the tower to collect your Shine.

    Shine #16 - Defeating Bowser

    You get a Shine in Delfino Plaza if you defeat Bowser in Corona Mountain

    100-Coin Shine

    You can get this Shine after unlocking Gelato Beach. Getting 100 coins on this stage is easy, since there are nearly 100 coins in the tunnel network alone. You can fill that amount out by spraying hanging signs, open windows, wanted posters, green birds, etc. The Shine will appear on the pillar in the middle of the ocean. Now that the boats are running again, getting the Shine will not be a problem.

  5. Jun 3, 2024 · Lighthouse Roof, also called The Shine on the Lighthouse, Lighthouse Lift-off, and The Lighthouse Landing, is a mission in Delfino Plaza in Super Mario Sunshine. The mission requires the use of the Rocket Nozzle so that Mario can go to the...

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  7. Sep 25, 2020 · In this classic 3D Mario adventure, Mario must clean up Isle Delfino and restore it to its former glory by collecting Shine Sprites. Hidden throughout the game's seven courses there are 15 secret Shine Sprites — and there are two in every level.