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  1. Aug 17, 2021 · After COVID-19 slumps, the global entertainment industry is set to rebound, a new PwC report says. Online data consumption spiked 30% during pandemic. Many consumption patterns and consumer habits learned during the pandemic will become embedded. Live music and cinema are expected to bounce back.

  2. Entertainment A Part of Conversation Questions for the ESL Classroom . What is the most popular drama/comedy/game show in your country, and what is the story-line (drama) or format (game show)?

  3. Jul 14, 2020 · The first half of 2020 has put a spotlight on the business of information and entertainment. The world has turned to media, entertainment and platform companies and the industry has been challenged. Digital consumption is way up, advertising is way down. Traditional media is under pressure, trust is under siege.

  4. Aug 2, 2023 · The abovementioned potential uses of AI technologies show how deeply AI could transform the entertainment industry, impacting everybody from producers to consumers of content. This technological paradigm shift implies substantial impacts on business models and remuneration of stakeholders across content production and distribution, as well as on the life of workers in the industry.

  5. Jul 28, 2022 · WFH creates “a creative hurdle”, according to Chad Grenier, who helped found American video game development studio Respawn Entertainment. “You lose the hallway conversations. You lose people sitting on a couch and discussing something for an hour or two. You miss the lunch conversations.

  6. A new report from the World Economic Forum, in collaboration with Accenture, “Reflecting Society: The State of Diverse Representation in Media and Entertainment” shows where the industry is making progress and what more needs to be done. The scope of this wide-ranging report, the first to look across industry sectors and identities, is ...

  7. Oct 14, 2021 · The media and entertainment industry has often been reactive to social issues and has rarely pooled common resources and capabilities. But the reach and influence of the industry creates a unique opportunity to educate audiences, create content that challenges the status quo and bring social issues to the forefront of public consciousness. “

  8. Mar 8, 2022 · Businesses in the media and entertainment industries must understand the potential impact of diversity, equity & inclusion (DE&I) in terms of both content and coporate inclusion initiatives. The Audience Representation Index 2022 was created to help measure and improve the state of DE&I in the content audiences consume.

  9. Feb 14, 2020 · Progress on the film world’s gender bias is slowly being made as women claim more leading roles. But a new report says there is still a long way to go to achieve equality in the industry.

  10. The media and entertainment landscape is being transformed by upended business models, evolving consumer consumption patterns, and increased social responsibility and activism. Through the lenses of technology and societal impact, the Global Future Council for Media, Entertainment and Sport works with organizations in the media ecosystem to develop recommendations, implement pilots, engage the public and drive adoption of new business models, specifically in content creation, monetization ...

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