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  1. Dictionary
    mixed reality

    noun

    • 1. a medium consisting of immersive computer-generated environments in which elements of a physical and virtual environment are combined: "visitors will be able to watch a tennis match broadcast in mixed reality"
  2. Mixed reality (MR) is a technology that allows not only the superposition of digital elements into the real-world environment but also their interaction. In the MR experience, the user can see and interact with both the digital elements and the physical ones. Therefore, MR experiences get input from the environment and will change according to it.

  3. Mixed Reality (MR): a view of the real world—physical world—with an overlay of digital elements where physical and digital elements can interact. Virtual reality (VR): a fully-immersive digital environment. Extended reality (XR): an umbrella term that covers all these different technologies, including AR, MR, and VR.

  4. Mixed Reality (MR): Combines elements of both the real world and virtual reality, allowing for interaction with and manipulation of virtual objects in real space. MR relies on advanced spatial computing, depth sensing, and holographic display technology, exemplified by devices like the Microsoft HoloLens.

  5. Augmented reality (AR): a view of the real world—physical world—with an overlay of digital elements. Mixed Reality (MR): a view of the real world—physical world—with an overlay of digital elements where physical and digital elements can interact. Virtual reality (VR): a fully-immersive digital environment.

  6. Extended reality (XR) is an umbrella term for any technology that alters reality by adding digital elements to the physical or real-world environment to any extent and includes but is not limited to, augmented reality (AR), mixed reality (MR) and virtual reality (VR). Any new technology that blends the physical and virtual worlds will also be ...

  7. Augmented reality is a view of the real, physical world in which elements are enhanced by computer-generated input. These inputs may range from sound to video, to graphics to GPS overlays and more. The first conception of augmented reality occurred in a novel by Frank L Baum written in 1901 in which a set of electronic glasses mapped data onto ...

  8. Virtual Reality (VR) is a simulated, digital experience that can be similar to or completely different from the real world. VR experiences are created with computer technology and presented to the user through a VR headset or head-mounted display (HMD), which creates an immersive and interactive three-dimensional environment.

  9. VR and AR Platforms: Social VR platforms like VRChat, Oculus Rooms, and Microsoft's Mixed Reality offer immersive media experiences that are foundational to the metaverse concept. These platforms allow users to interact in virtual or augmented spaces usually through hardware like smartphones, VR headsets and AR glasses, but they are not fully interconnected or as expansive as the envisioned metaverse.

  10. Cybersickness in virtual reality refers to motion sickness-like symptoms—such as nausea, dizziness, headaches, eye strain, vertigo and disorientation—that affect people when they interact with virtual environments. Cybersickness occurs when there's a disconnect between what the eyes see and what the body feels, especially in terms of motion.

  11. In the context of AR, MR (mixed reality), VR, XR (extended reality) and interactive media like video games, designers must actively induce immersion and also be aware of immersion-breaking elements. Technical issues, inconsistent design or distracting design choices will break immersion and take users out of the experience and back to reality.