Yahoo India Web Search

Search results

  1. Dec 17, 2017 · Entity entity = player.getWorld().spawnEntity(player.getLocation(), EntityType.SNOWMAN); ...

  2. Dec 30, 2015 · I did a pet system and added that when you have a Snowman it should shoot several snowballs instead of one at once, however running the following code spams the console with trillions of errors and when I try to execute the launchProjectile() function on the player itself, it works, on the Snowman entity it doesn't.

  3. Nov 30, 2019 · The idea itself is to spawn snowman's at preset locations randomly, but before spawning check if there isn't one already spawned. Bukkit. getWorld("world"). spawnEntity( rloc, EntityType. SNOWMAN); Bukkit. broadcastMessage("Entity spawned! " + ChatColor.

  4. Dec 8, 2017 · You need to create a snowman entity and disable the AI if you have done that you can make a list from the UUID's of the npc's and make an InteractEvent that checks if that an enity interacts then check if it has the same UUID and than do stuff you want.

  5. Nov 23, 2023 · public void createSnowman(Player p) { Entity entity = p.getWorld().spawnEntity(p.getLocation(), EntityType.SNOWMAN);

  6. Dec 16, 2017 · Search titles only; Posted by Member: Separate names with a comma. Newer Than: Search this thread only; Search this forum only

  7. May 1, 2020 · Kczor. Hi i have problem with event EntityDeathEvent , when i made plugin on snowman boss to come across problem and event it's not working. After kill snowman boss player gave item and send message to all players but server it did'nt gave item to player. Code: Code (Java): package dymy.exe.kczor; import org.bukkit.Bukkit;

  8. Player d = (Player) damager; attack. put(d, entity); } The skeleton (was originally a zombie which is why i use "z" and "'zombie' summoned") is not attacking the entity i last hit, no matter what that entity was. The broadcast z.getTarget () and attack..get (p) both say the same thing - Craft<Entity>, for example, CraftZombie, CraftVillager ...

  9. That can't possibly work. Use world.getNearbyEntities rather than that thing you do it. Then for that entity list ^^ (world.getNearbyEntities) Do this; Code (Text): List<Entity> entities = yourWorld.getNearbyEntities (location, radius, radius, radius) Iterator<Entity> i = entities.iterator ();

  10. Mar 16, 2018 · Search titles only; Posted by Member: Separate names with a comma. Newer Than: Search this category only. Search only resource descriptions

  1. People also search for