Search results
Oct 13, 2022 · When a fixed joint is broken the pieces would be jittering around like crazy. Your object should be multiple rigid bodies that are not parents/children of each other and you need one object which they are all joined to. Make sure you're assigning the attached body correctly for the fixed joint too, otherwise you'll be fixing them to the world.
Jul 8, 2021 · The issue is that a lot of doodads are "submerged" into the ground and have colliders that thus overlap with the track/terrain colliders. This makes the fixed joints break as soon as the scene starts and things are just a mess. I have tried things such as having the rigidbodies set to kinematic until a vehicle enters the collider, experimenting ...
May 31, 2022 · Couple tips for configurable joint stability (Based on experience): - Based on the configuration image, perhaps changed the position modes to Locked instead of Free. - Uncheck the "Enable Preprocessing" bool at the bottom, this makes it more reliable. - Ensure mass scales between objects do not exceed 1:10 ratios (Say, if the chain link is 1kg ...
Nov 21, 2023 · A joint in the human body refers to an area where two or more bones are joined together to allow movement. A pivot joint is a specific type of joint where a cylinder-shaped bone is joined to a ...
Why and how to use constraints instead of fixed joints! Archived post. New comments cannot be posted and votes cannot be cast. this is wildly useful! thank you so much! Thanks for the Video! 175K subscribers in the VRchat community. ~~Welcome to the community-driven subreddit for VRChat, a virtual universe home to thousands of unique….
Mar 19, 2024 · Need help with fixed joint 2d and collider 2d. Question. Each of the blocks has a fixed joint component which is connected to one of the other block. However, when there are more blocks in the system, they start to move it a glitchy way (the blocks shown below originally perfectly aligned with the grid) Moreover, some of the the time the ...
Jun 8, 2024 · A fixed joint in the skeleton is a type of joint that does not move, providing stability and support to the body. These joints are connected by fibrous tissue or cartilage and allow for minimal to ...
Aug 17, 2019 · If you don't want it to move, then you should parent the object (transform), no joints. If you're using 2d fixed joint and its floppy you can go to your project settings -> Physics 2D and up the Velocity iterations. It's usually pretty low by default, that will make the game more resource heavy but joints will be less floppy. Any alternatives ...
May 29, 2024 · The other name for a fixed joint is a fibrous joint. These joints are connected by fibrous tissue, such as collagen, which allows for very limited or no movement between the bones they connect.
Aug 19, 2023 · For example, a tibia connected to the femur, the femur connected to the pelvis, and the pelvis connected to the sacrum. The sacrum has two pelves connected to itself. I am only focusing on the lower body and not including the feet bones. The hierarchy is quite large. I have attached them using fixed joints.