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  2. Hit Dice: 1d6 per wizard level Hit Points at 1st Level : 6 + your Constitution modifier Hit Points at Higher Levels : 1d6 (or 4) + your Constitution modifier per wizard level after 1st

  3. Dungeons and Dragons (D&D) Fifth Edition (5e) Class - Wizard - A scholarly magic-user capable of manipulating the structures of reality Hit Die: d6 Pri... Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her q...

    • Spellcasting
    • Arcane Recovery
    • Arcane Tradition
    • Cantrip Formulas
    • Ability Score Improvement
    • Spell Mastery
    • Signature Spells

    As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. At 1st level, you h...

    You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if y...

    When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of the following schools. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.

    At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

    When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you...

    When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expe...

  4. Sep 14, 2021 · In D&D 5e, Hit Dice are used for recovering hit points during a short rest and for determining how much your HP increases when you level up. Each time you level up, your amount of available Hit Dice goes up as well.

  5. May 10, 2024 · What are hit dice in DnD 5e? Simply put, Hit Dice represent your character’s potential for health and resilience. Each of the 13 official DnD 5e classes has a specific type of Hit Dice, determining the number of hit points (HP) your character gains when you level up or rest.

  6. Learn how to play a wizard in 5th edition Dungeons & Dragons, a class that uses Intelligence as its spellcasting ability and has a spellbook. Find out the wizard's hit dice, proficiencies, cantrips, spells, and arcane traditions.

  7. Jun 12, 2024 · What is a Wizard’s Hit Die and Hit Points? Wizards have 1D6 hit dice per level. This means at 1st Level, your Wizard’s hit points will be 6 + your Constitution modifier.