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  2. Video games used in therapy are specially designed digital games that aim to provide therapeutic benefits. They are used to help users, including teens, improve mental health, cognitive functions, and emotional well-being through engaging and interactive gameplay.

  3. While excessive use can be harmful, moderate use can have emotional, psychological and social benefits, with games successfully used in treating anxiety and depression. More data are required to understand how and for whom these benefits occur.

    • Jennifer Hazel
    • 2022/08
    • 10.1177/10398562221103081
  4. Feb 20, 2024 · Learn how video games can stimulate your mind, boost your mood, and help with trauma recovery. Find out the limits of video games and how to avoid addiction.

    • Research on Video Games and Mental Health
    • Commercial Video Games vs. Therapy Games
    • Video Games May Expand Access to Care

    For this report, researchers from Lero, the Science Foundation Ireland Research Centre for Software, looked at earlier studies to see whether commercial video games(not just specialized therapeutic games) could fill in existing gaps in mental health treatment, particularly for depression and anxiety. Evidence shows that video games could help allev...

    Overall, the researchers have found that commercial video games (typically intended for entertainment) are as effective at providing mental health benefits as bespoke video games designed for therapeutic effects.This may be explained, at least in part, by people’s desire to play commercial video games. “The problem with bespoke video games (like ‘b...

    In addition to uncovering therapeutic benefits of commercial video games, these games could help deliver mental health support where it’s most needed. Video games are already popular among people age 18 to 54, who also tend to face high rates of mental health issues. As acceptance of the emotional benefits of video games grows, it could help break ...

  5. Video games are one of the few forms of adult play therapy that carry less social stigma, says Pallavicini.

  6. This chapter briefly examines a number of therapeutic uses of video games, including: (i) cognitive remediation, (ii) distractors in the role of pain management, (iii) physiotherapy and occupational therapy, (iv) the development of social and communication skills among the learning disabled, (v) psychotherapeutic settings, (vi) health ...

  7. WASHINGTON — Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.