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  1. Feb 4, 2023 · Features. Why Dragon Quest Has Always Been So Much More Popular in Japan. In Japan, Dragon Quest is a cultural phenomenon. In the U.S., it's that "other" JRPG franchise. What caused...

  2. en.wikipedia.org › wiki › Dragon_QuestDragon Quest - Wikipedia

    Dragon Quest V and VI monsters can be selected by the player to join the player's party and fight in battles. In Dragon Quest VIII players can defeat and recruit monsters to fight in an arena. The Slime, designed by Toriyama for use in Dragon Quest, has become the official mascot of the Dragon Quest series. Series designer Yuji Horii cited the ...

  3. Dragon Quest became so popular in Japan that, if asked to draw slime, a Japanese person is likely to draw a shape similar to that of the game's Slime creature. Many aspects of pop culture reference Dragon Warrior. The video game music band Descendants of Erdrick, based in Austin, Texas, is named after the game's main character.

  4. Feb 4, 2008 · So why, exactly, did Dragon Quest take off the way that it did? For starters, it had immediately accessible appeal due to the artwork supplied by Akira Toriyama, one of the most famous manga artists in Japan, responsible for phenomenons like Dr. Slump and Dragon Ball.

    • In The Beginning, There Was Enix
    • A Hero Is Born
    • Uncharted Seas
    • A Tough Battle
    • An Unexpected Ally
    • Onwards and Upwards
    • The Journey Continues
    • Venturing Forward

    Before the powerhouse, we know as Square Enix was formed, they were simply known as Square and Enix. Enix began in 1975, under the name Eidansha Boshu Service. Founded by Yasuhiro Fukushima, it started out as a publishing company focusing on real estate. In 1982, after their new subsidiary, Enix was established. The subsidiary failed to capture the...

    In 1986, the first Dragon Quest was released in Japan for Famicom. On release, the game’s sales weren’t doing too great, but a combination of Horii’s articles in Shonen Jump and Toriyama and Sugiyama’s star power really propelled the game to fame. One million copiesended up being sold in the first six months, with people praising the game’s rich so...

    The English version of Dragon Quest was released under the name Dragon Warrior (due to trademark reasons) in 1989 in North America. Its reception was lukewarm, to say the least. It definitely garnered its own niche following, but commercially it wasn’t a success. The game was released in the West a good three years after its Japan release, rather l...

    Of course, this didn’t deter the development of Dragon Quest IV, the last Dragon Quest on the NES. Now done with the Erdrick Trilogy, there was a bit more creative freedom. The game followed a chapter-based story system, featured 16 different named characters—the largest cast for its time—and even day-and-night cycles in the towns. Dragon Quest IVe...

    In 2003, long-time rivals Square and Enix decided to put aside their differences and rejoice in the name of RPGs. Thus, formed Square Enix, and Final Fantasy and Dragon Quest, once sworn mortal enemies, were now brothers in arms. Dragon Quest VIII would be marked as the first Dragon Questgame made under the new merger, and with it came a few change...

    Things were looking up for Dragon Quest outside of Japan, and Square Enix seemed to agree too. The Nintendo DS was at its peak around that time, with its revamped version becoming the hottest thing since sliced bread. It was logical for the company to ditch the home console and take a chance with the handheld. At the franchise’s 20th-anniversary pr...

    Following the success of Dragon Quest IX’s multiplayer mode came an MMORPG in the form of Dragon Quest X in 2012. Development for the game was simultaneous with Dragon Quest IX’s. To assist their endeavors in making an MMORPG was Naoki Yoshida, director for Final Fantasy XIV and executive producer on the Drakengard series. Dragon Quest Xwent on to ...

    Retrospectively, Dragon Quest has never been a series for much change, and that’s not a bad thing. For many fans, it’s a source of comfort to go back to a familiar setting and hear the signature series’ fanfare on the title screen, with the same Slime to defeat on your first battle. In the words of Yuji Horii himself, “Games are magic,” and it’s th...

  5. Nov 29, 2023 · Dragon Quest played a pivotal role in popularising the console JRPG genre. Despite criticisms of the franchise being formulaic, it was Horii’s ingenuity that translated Dungeons & Dragons -esque concepts into accessible role-playing games suitable for all ages, laying the foundation for the genre’s expectations.

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  7. Jul 28, 2009 · Analyzing DQ's Popularity: By The Numbers The latest game in the series, Dragon Quest IX: Protectors of the Starry Sky, launched this month in Japan, and has already topped three million copies sold in the country alone.