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Jan 31, 2023 · M&A in Media and Entertainment: To Interactivity and Beyond. At a Glance. As technologies advance and we move into a web3 world, interactive media will only gain in sophistication and reach.
Aug 26, 2020 · How M&A can help media and entertainment companies to attain differentiated positions. Implications for media and entertainment industry players. Amid industry disruption and transformation, media and entertainment companies are looking to M&A to fill content libraries and bolster technology.
The Indian Media & Entertainment ...
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- Giving Consumers Blended, Unified Experiences
- The Regional View
- Asking The Right Questions
This trend starts with the recognition that consumers increasingly multitask across media forms and enjoy blended, unified experiences and that mega-platforms will look differently in different parts of the world. In the US, it will take the form of social media tie-ins with popular TV shows or gaming experiences that link to favorite musical artis...
Although all regions are moving in the same direction, different markets are further along in this journey (see Figure 1). Asia is the birthplace of the mega-platform. Again, WeChat’s ecosystem offers social media functions, gaming, and even sectors outside of media, such as retail. With more than 1 billion active monthly users, WeChat has created ...
Whichever geography you’re in, the trend is toward bigger platforms that can offer consumers a broader suite of experiences, whether with a mega-platform or consolidated single sector. As regions reach the mega-platform stage, however, executives must make the transition from the scale deals that have historically driven industry growth to the scop...
Since 2014, US companies in the TME sector have executed more than US$500 billion 4 of M&A deals, 5 highlighted by landmark transactions such as Walt Disney’s acquisition of 21st Century Fox’s entertainment assets, and by AT&T’s acquisition of Time Warner, including HBO and Turner assets.
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Value of merger and acquisition (M&A) deals in the media and entertainment industry worldwide from 1st quarter 2019 to 4th quarter 2021 (in billion U.S. dollars)