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  1. 386. 2018. Application-level optimization of big data transfers through pipelining, parallelism and concurrency. E Yildirim, E Arslan, J Kim, T Kosar. IEEE Transactions on Cloud Computing 4 (1), 63-75. , 2015. 93. 2015. Latency comparison of cloud datacenters and edge servers.

  2. Dr. Engin Arslan is with the Department of Computer Science and Engineering at the University of Texas at Arlington. He received his Ph.D. from the University at Buffalo in 2016 and joined National Center for Supercomputing Applications (NCSA) as a postdoctoral research associate.

  3. About Me. I am a Software Developer with a Bachelor of Science in Materials Engineering and a Postgraduate Degree in Visual Effects. Before becoming a Developer, I worked as a VFX Artist/Technical Director on Films and TV shows, including Resident Evil 4, Tron, Mama, and Vikings.

  4. Engin Arslan. I am a software developer based in Berlin. Before becoming a developer, I worked as a visual effects artist/technical director on films and TV shows, including Resident Evil 4, Tron, Mama, Pompeii, Vikings, and Strain.

  5. He is an assistant professor with the Department of Computer Science and Engineering, University of Nevada, Reno (UNR). His research interests include high-performance computing and networking, edge/cloud computing, and quantum networking.

  6. Engin Arslan. > Home > Persons. [–] Refine list. showing all 53 records. 2011 2023 10. SC (7) CoRR (7) TPDS (4) CLUSTER (2) CCGRID (2) HPDC (2) GLOBECOM (2) INDIS (2) J. Parallel Distributed Comput. (2) Microelectron. Reliab. (2) E-Science (2) refine by access. closed (45) open (8) [–] 2020 – today. 2023. [j13]

  7. www.pluralsight.com › authors › engin-arslanEngin Arslan | Pluralsight

    Feb 9, 2022 · Courses Authored. 1. Topics Authored. Total Ratings. 53. Avg Course Ratings. 4.3. Courses by Engin. Automating the Web Using PhantomJS and CasperJS. Engin Arslan is a front end developer with a Bachelor of Science in Materials Engineering and a Postgraduate Degree in Visual Effects.