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  1. Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.

  2. Home - Ubisoft Montréal. What's new at the studio. Ubisoft Forward: News and trailers from our North American studios. 06/11/2024. Take the Leap with MOD Career Switch. 05/28/2024. Playing together, creating together: How Ubisoft’s Canadian studios rocked XDefiant. 05/22/2024.

  3. Our Games. Discover the brands that made our studio what it is today. Hyper Scape. Roller Champions. For Honor. Child of Light. Assassin's Creed. Rainbow Six. Prince of Persia.

  4. At Ubisoft Quebec, we put people at the center of everything we do, so that they feel good, unleash their full potential and create exceptional gaming experiences. Discover our culture

  5. Oct 19, 2023 · MONTREAL, Oct. 19, 2023 /CNW/ - Ubisoft is announcing that it is bringing together the management of all of its North American production studios under the leadership of Christophe Derennes.

  6. Ubisoft is committed to delivering tomorrow’s work experience, today. Grow with us. Why settle for a job that will make you a living, when you can have a job that makes your life?

  7. www.ubisoft.com › en-us › companyUbisoft Montreal

    Ubisoft Montreal 5505 boulevard St-Laurent, #2000 Montreal, Quebec, H2T 1S6. (514) 490-2000. infomtl@ubisoft.com. View the website.

  8. May 3, 2022 · Ubisoft Montreal is taking over the Prince of Persia: the Sands of Time remake, picking up on the work done by Ubisofts Pune and Mumbai. The game was indefinitely delayed in 2021.

  9. Welcome to the official website for Ubisoft, creator of Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry, Watch Dogs and many others. Learn more about our breathtaking games here!

  10. Feb 3, 2014 · When Ubisoft Montreal opened in the summer of 1997, the video game development house did not know how to make games. Its management didn't hire hardened industry veterans. Of the 50...