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  2. It features hex grids and Active Time Battle, a form of turn-based combat used in the Final Fantasy series. The open world setting includes both science fiction and fantasy tropes, mixing together robots and magic. [1] Free updates have added a dungeon with 50 procedurally generated levels, a New Game Plus mode, and other features. [2]

    • Overview
    • Oozing with indie passion
    • Rough edges abound
    • Edge of Eternity could be big someday
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    Edge of Eternity is an indie Final Fantasy-like made by a team of just nine people, currently in early access. Despite its svelte budget, Edge of Eternity impresses in multiple ways.

    I'm a huge fan of Final Fantasy. That is, up until around Final Fantasy X, at least. In attempts to broaden the aging franchise's appeal, Square Enix has increasingly tried to bring more action-oriented combat to the historically turn-based tactical RPG series, with mixed results.

    Final Fantasy XV was in development for the best part of a decade, and, at least at launch, featured a pretty awful combat system that didn't know what it wanted to be. FFXV had a lot of problems, feeling like the big-budget homework assignment of a team that was familiar with Final Fantasy but didn't know what it truly felt like at its core.

    Edge of Eternity makes no attempt to hide its inspirations. Dubbed "Midgar Studio," in homage to a city from Final Fantasy VII, the 9-strong team has been hard at work for years building Edge of Eternity, after an initial round of crowd-funding.

    The game is available on Steam in Early Access, launching chapter-by-chapter as the studio iterates and polishes up its core systems.

    Edge of Eternity is set in the world of Heryon, besieged by a mysterious alien threat called the Archelites. The interstellar invaders unleashed a mysterious biological weapon, called The Corrosion, which infects and gradually decays its victims, driving them mad.

    I haven't played too far through the game yet, because I want to save myself for the full-blown experience when the team launches the game in a complete state, but from the outset, I've been impressed with the effort put forward. The game revolves around a young soldier called Daryon, who sidesteps the typical brooding-teenage-protagonist trope that typifies the genre. This chap has a sense of humor alongside his more dutiful, stoic tendencies, which is refreshing.

    In the opening moments of the game, Edge of Eternity does an excellent job of introducing you to its systems, which will be familiar for JRPG players, with a few twists. The battles take place on hex-grids and character positioning and movement factors in heavily to combat. Casters are typically best off standing in the back since their spells have to be incanted before being unleashed. Melee characters are best positioned in front of them, to prevent casters from being interrupted or attacked. Forcing enemies to step around your melee line also creates the opportunity for back-attacks, which score critical hits.

    Even at this early stage, the battle system feels like the product of a veteran studio rather than a small indie team. It is honestly far more satisfying than basically anything Final Fantasy has cobbled together this side of the FFX games.

    Although forgivable in its deep early access period, Edge of Eternity is a rough game, given the scale of the team's ambitions that's probably to be expected. I encountered a relatively large range of bugs as I played, although nothing was particularly game-breaking. Most of them pertained to animations, where mobs would get stuck in a frozen state during battles, or character's capes would clip through their models and also get stuck.

    Edge of Eternity has high-quality music and gorgeous environmental detail, and surprisingly excellent user interfacing too, but the animations, in general, leave a lot to be desired.

    Despite a limited budget and a very, very small team, Edge of Eternity already feels like it could become something special. It reminds me of a small game from 2007, built by an independent studio inspired to build a game based on an established franchise. That game was The Witcher 1, which was janky as hell. The Witcher 3, however, is arguably one of the best games ever made.

    Edge of Eternity speaks to the desires of millions of jaded ex-Final Fantasy fans who wish Square Enix would return to simpler times instead of trying to turn the franchise into something it decidedly isn't. I'm excited to see how far Midgar Studio can push it.

    Final Fantastic

    Edge of Eternity

    $20 at Steam (Early Access)

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  3. Edge Of Eternity. Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers. Jun 8, 2021.

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    • Jun 8, 2021
    • Is edge of Eternity a Final Fantasy game?1
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  4. Mar 26, 2018 · Here’s how it works. SAN FRANCISCO — Critics argue endlessly about the differences between Western and Japanese RPGs, but at least one thing is pretty clear: where each sub-genre comes from. Edge...

  5. EDGE OF ETERNITY. Wage epic turn-based battles as you follow Daryon and Selene in their quest to find a cure to the all-consuming Corrosion. Wield the power of ancient crystals and explore the mystical, alien world of Heryon in this epic, grand tale of hope and sacrifice. Shop now.

  6. Sep 4, 2021 · It’s worth addressing the chocobo in the room straight up here too, as Edge of Eternity is clearly a love letter to the Final Fantasy series, featuring spiky haired heroes, turn-based...

  7. Aug 6, 2021 · With details of Final Fantasy XVI thin on the ground and Final Fantasy VII Remake’s second part likely quite some way away, you will likely be looking for an alternative game to give you a Final...