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  1. en.wikipedia.org › wiki › Rob_PardoRob Pardo - Wikipedia

    Pardo played a Wood Elf Warrior named Ariel. He was Guild master of the EverQuest guild Legacy of Steel, which accomplished many world-firsts. He met friend and former coworker Tigole (Jeffrey Kaplan) during his time in Legacy of Steel.

  2. Oct 3, 2012 · Rob Pardo. The first game I worked on at Blizzard was Starcraft. I originally started in the industry at Interplay Productions a few years before that, as a junior producer.

    • Contributor/[A]List Daily Senior Editor
  3. Sep 12, 2017 · For as long as I can remember I’ve always loved games. Board games, card games, sports, RPGs, and, of course, video games. When I was a kid, I couldn’t convince my parents to buy me an Apple II computer, but I desperately wanted to play all the great games of the day.

    • Rob Pardo
  4. Jun 23, 2008 · Paris GDC: The Rob Pardo Experience. As one of the final lectures of this year's Paris GDC, Blizzard SVP of game design Rob Pardo sat down for a detailed Q&A on World Of Warcraft, StarCraft II, the Activision/Vivendi merger, and the future of online games - quotes galore inside.

    • Overview
    • Trivia

    Rob Pardo (alias EnoYls) was the Chief Creative Officer at Blizzard Entertainment, and Executive Producer for Hearthstone. He was also a co-producer on the 2016 Warcraft film. Prior to his position at Blizzard, he was a producer at Interplay. He holds a degree from the University of California at Irvine.

    Pardo led the design of StarCraft: Brood War, World of Warcraft and Warcraft III. As Chief Creative Officer at Blizzard, he served as the Executive Producer for Diablo III and  [Hearthstone].

    •Pardo is the namesake of Tracker Pardo, a Night Elf hunter ally in the World of Warcraft Trading Card Game.

    •There is a Enoyls Engineering, Inc. shop in Stratholme. There is also a Legacy of Steel - Fine Weaponry shop named after his former guild.

  5. uk.ign.com › top › game-creatorsIGN - 26. Rob Pardo

    Besides handling the design duties for the RPG smash sequel, Diablo II, and the incredibly polished tactical actioner, WarCraft III, Pardo's biggest achievement is probably his shared design...

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  7. Jul 1, 2009 · How the world's most successful studio makes games. Sitting in an office in the memorabilia-filled halls of Blizzard's nerve-centre in southern California, Rob Pardo is unassuming, chirpy and...