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Pardo played a Wood Elf Warrior named Ariel. He was Guild master of the EverQuest guild Legacy of Steel, which accomplished many world-firsts. He met friend and former coworker Tigole (Jeffrey Kaplan) during his time in Legacy of Steel.
Oct 3, 2012 · Rob Pardo. The first game I worked on at Blizzard was Starcraft. I originally started in the industry at Interplay Productions a few years before that, as a junior producer.
- Contributor/[A]List Daily Senior Editor
Sep 12, 2017 · For as long as I can remember I’ve always loved games. Board games, card games, sports, RPGs, and, of course, video games. When I was a kid, I couldn’t convince my parents to buy me an Apple II computer, but I desperately wanted to play all the great games of the day.
- Rob Pardo
Jun 23, 2008 · Paris GDC: The Rob Pardo Experience. As one of the final lectures of this year's Paris GDC, Blizzard SVP of game design Rob Pardo sat down for a detailed Q&A on World Of Warcraft, StarCraft II, the Activision/Vivendi merger, and the future of online games - quotes galore inside.
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Rob Pardo (alias EnoYls) was the Chief Creative Officer at Blizzard Entertainment, and Executive Producer for Hearthstone. He was also a co-producer on the 2016 Warcraft film. Prior to his position at Blizzard, he was a producer at Interplay. He holds a degree from the University of California at Irvine.
Pardo led the design of StarCraft: Brood War, World of Warcraft and Warcraft III. As Chief Creative Officer at Blizzard, he served as the Executive Producer for Diablo III and [Hearthstone].
•Pardo is the namesake of Tracker Pardo, a Night Elf hunter ally in the World of Warcraft Trading Card Game.
•There is a Enoyls Engineering, Inc. shop in Stratholme. There is also a Legacy of Steel - Fine Weaponry shop named after his former guild.
Besides handling the design duties for the RPG smash sequel, Diablo II, and the incredibly polished tactical actioner, WarCraft III, Pardo's biggest achievement is probably his shared design...
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Jul 1, 2009 · How the world's most successful studio makes games. Sitting in an office in the memorabilia-filled halls of Blizzard's nerve-centre in southern California, Rob Pardo is unassuming, chirpy and...