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  1. 5 days ago · Last updated Sep 25, 2024. Jitter in networking is the time delay between packets that are being sent over a network connection. Whenever data packets are transmitter from a source to a destination, these data packets ideally should arrive in regular intervals of time.

  2. 1 day ago · Depending on the mode that is used, jitter could come from the reference clocks incoming to the serializer, but this could also be a marginal case of the frequency not matched precisely to the video timings. Please see next section. A: We used DSI Reference Clock Mode(sync event pulse)

  3. 1 day ago · I left VLC media player open all night with the exported video loaded (choppy playback last night). I went to play it today and there were no issues. Clear, smooth play back.

  4. 2 days ago · As you can see from the video, when the game view is maximized there is no jitter, but when it is minimized the rigidbodies jitter like crazy. This doesn’t effect build but is really annoying. Both rigidbodies (player and guns) have continuous dynamic collision. Both of them are set to layers to not collide with eachother. No interpolation. Fixed time step is 0.02. All movement code done in fixed update. The guns are XR Grab Interactables and their mode is set to velocity tracked,...

  5. 3 days ago · Jitter: Jitter is the variation in data packet arrival times. Sometime the data packet is arriving early and other times it arrives late, this is called as jitter. High jitter can degrade performance of services like video and audio conferencing and other real time applications

  6. 3 days ago · Welcome to this week’s No Jitter Roll, our regular roundup of product news in the communication and collaboration spaces. Leading off this week, we highlight: Zoom’s introduction of new enterprise features, Google Workspace's inclusion of the formerly standalone Gemini app, Google's new Customer Engagement Suite with Google AI, Talkdesk's Healthcare Experience Cloud for Payers, two new Verint bots, ServiceNow's HR solutions, and Integrail's no-code Agentic AI platform.

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  8. 2 days ago · Aiming at the problem of object occlusion in the traditional assembly process, this paper proposes an assisted assembly method based on augmented reality. First, the virtual target model and the on-site assembly scene are used to achieve the initial three-dimensional positioning of the occluded object. Then, an area division method based on bounding box mapping is proposed to efficiently partition the two-dimensional target area required for follow-up tracking registration. Then, a keyframe ...

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