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  1. Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field.

  2. Ivan Sutherland (born May 16, 1938, Hastings, Nebraska, U.S.) is an American electrical engineer and computer scientist and winner of the 1988 A.M. Turing Award, the highest honour in computer science, for “his pioneering and visionary contributions to computer graphics, starting with Sketchpad, and continuing after.” Sutherland is often recognized as the father of computer graphics.

  3. en.m.wikipedia.org › wiki › SketchpadSketchpad - Wikipedia

    Sketchpad (a.k.a. Robot Draftsman) is a computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012. It pioneered human–computer interaction (HCI), and is considered the ancestor of modern computer-aided design (CAD) programs as well as a major breakthrough in the development of computer graphics in general. For example, the graphical user interface (GUI) was derived from Sketchpad as well ...

  4. www.computerhistory.org › blog › the-remarkable-ivan-sutherlandThe Remarkable Ivan Sutherland - CHM

    Feb 21, 2023 · The description fits Ivan Sutherland well, but I think it also misses something important: there is a commonality in Sutherland’s multiple contributions and accomplishments, a connective tissue or shared wellspring for his many parts. To get at this wellspring, start with geometry. From his youth, Sutherland possessed an unusually keen spatial, geometric intuition. In his mind and at his hands, he experienced an immediacy in perceiving how things fit and worked together.

  5. Apr 19, 2023 · While working on his Ph.D. thesis in 1962 at M.I.T., Sutherland created Sketchpad on a Lincoln TX-2 computer and started a revolution in computer graphics.

  6. Feb 12, 2019 · Ivan Sutherland is often referred to as the “Father of Computer Graphics.” His work at Harvard, MIT, the University of Utah, and DARPA aided the development of networking, graphics, virtual reality, and robotics technologies. In this 1996 lecture “Virtual Reality before It Had that Name,” Sutherland describes his time at Harvard and the initial steps toward early virtual reality systems.

  7. Apr 12, 2013 · Dr. Ivan Sutherland is the 2012 winner of the Kyoto Prize for Advanced Technology. The award, created by Dr. Kazuo Inamori, founder of not one but two major Japanese companies — Kyocera and KDDI — is a Nobel-like honor given to individuals each year for advanced technology, basic sciences and arts and philosophy. Sutherland, who was born in 1938, isn’t a household name, but there’s nobody more deserving of such as honor. ...

  8. Ivan E. Sutherland received the 1988 ACM A.M. Turing Award for his pioneering contributions to the field of computer graphics: For his pioneering and visionary contributions to computer graphics, starting with Sketchpad, and continuing after. Sketchpad, though written twenty-five years ago, introduced many techniques [which are] still important today. These include a display file for screen refresh, a recursively traversed hierarchical structure for modeling graphical objects, recursive ...

  9. computerhistory.org › profile › ivan-sutherlandIvan Sutherland - CHM

    Jul 1, 2024 · Ivan E. Sutherland was born in Hastings, Nebraska, in 1938. He received a BS from the Carnegie Institute of Technology (1959) in electrical engineering, an MS from Caltech (1960) and a PhD in electrical engineering from MIT (1963).

  10. Dr. Ivan Edward Sutherland has been responsible for many pioneering advances in and fundamental contributions to the computer graphics technology used for information presentation, as well as the interactive interfaces that allow people to utilize computers without the need for programming. Computer graphics now have numerous applications, ranging from films, games and other forms of entertainment to educational materials, scientific and technological simulations, and design aids for ...