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  1. Shigeru Miyamoto (Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952) is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002.

  2. Shigeru Miyamoto (born on November 16, 1952) is a video game director, producer, concept artist, designer, and general manager at Nintendo, where he currently holds the position of Executive Fellow and Representative Director.

  3. Feb 20, 2023 · Shigeru Miyamoto is responsible for some of the most iconic virtual worlds in history, from the Mushroom Kingdom of Super Mario to The Legend of Zelda’s Hyrule. But he got his start...

  4. Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002.

  5. Shigeru Miyamoto is a Japanese video game designer, producer, artist, and game director at Nintendo, best known for being the creator of the Super Mario, Donkey Kong, The Legend of Zelda, Star Fox, and Pikmin franchises, among others.

  6. Jun 19, 2015 · Shigeru Miyamoto created many of Nintendo's iconic video game franchises. In an NPR interview, he spoke about how his famous characters came to be and how his life experiences...

  7. Dec 20, 2020 · Nintendo's Shigeru Miyamoto, who is best-known for his work in creating beloved series like Mario, The Legend of Zelda, and Donkey Kong, has opened up about his career, how people view him as a...

  8. Feb 20, 2023 · In a new interview with IGN, Shigeru Miyamoto talks about designing Super Nintendo World, his opinion on video game stories, and why Nintendo is more than just a game company now.

  9. Apr 4, 2023 · Nintendo leader and Mario creator Shigeru Miyamoto discusses the new animated film with Chris Meledandri, CEO of Illumination.

  10. Aug 14, 2018 · Chief among these is Shigeru Miyamoto – the designer behind some of the most well known games in the world, and the driving creative force behind Nintendo. Today, I am going to look at the history and design philosophy of one of this titan of game design, and see what lessons we can learn for designing our own games.