Yahoo India Web Search

Search results

  1. Jun 17, 2023 · Jun 17, 2023. Photo by Jakob Owens on Unsplash. Video Game Adaptations: The Intersection of Gaming and Cinema. Once upon a time, the crossroads where video games met cinema were seen as a...

    • Ready, Player?
    • The New Soundstage
    • Pushing Pixels
    • Merging Worlds
    • A New Way to Play
    • Taking Control
    • Open Worlds
    • Skip The Tutorial
    • The Next Level

    First, let’s put things in context. As of 2020, video games are a $180 billion business. That dwarfs the $100 billionglobal film industry. Game developers produce a huge amount of content and fund an incredible amount of R&D, and the titles they produce define many emerging entertainment trends. A big chunk of that $180 billion goes to developing i...

    In recent years, many high-end VFX visualization pioneers have moved away from traditional 3D applications, like Autodesk Maya and 3ds Max, and started using Unreal Engine. The Mandalorian went a step further by using Unreal for “in-camera VFX.” That means ILM used Unreal to render background environments in real time for display on giant LED walls...

    But why are filmmakers only realizing the benefits of game engines now? Unreal Engine debuted in 1998, and filmmakers have been experimenting with some variety of real time virtual production since at least 2006. That’s when Weta Digital developed the virtual camera tech used in James Cameron’s Avatar. Why is it only in the last couple of years tha...

    And those rules of production are definitely being rewritten thanks to two closely-related staples of video game development: volumetric capture and photogrammetry. Essentially, these techniques produce more than just the flat, 2D image data of a typical still or video camera. They use depth-sensing cameras or camera arrays to extrapolate 3D models...

    One way this impact is being felt is where and how pre-production teams work. Many assume that virtual production is still limited to LED stages and complex volumetric capture rigs. But as a tool for efficient pre-production, previs, and techvis, it can work at almost any budget. For example, take a look at CineTracer, a real time cinematography si...

    Think about the first video game you ever played. How did you play it? What was the controller like? For many of us, our first games were enduredon the awkward controllers of legacy consoles, like the hard, sharp corners of the Nintendo Entertainment System’s square controller. Or on the tacky keyboards and slow ball mice of the 1990s. But since th...

    To really understand how video games are transforming the larger entertainment landscape, we need to take a step back from technology. Think how games have influenced, or even fundamentally shifted, popular culture, content distribution, and profit models for content creators. Let’s start here: games aren’t just games anymore. They represent commun...

    It’s clear that video game technology is having a profound effect on film and TV production. New tools allow for more immersive worlds and realistic characters, and unlock tremendous efficiencies in our workflows. But how will the ideas and skills learned from video games influence the next generation of filmmakers? We’ve already discussed some way...

    In the Goteborg Film Festival’s 2021 Nostradamus Report, media analyst Johanna Koljonen predicts that virtual production will be the norm across the industry by 2026. The idea of delivering a fully 3D-animated show without a post-production component once amounted to just magical thinking. Today, it seems almost within reach, thanks in part to the ...

  2. Jul 20, 2023 · Unmasking the Best Video Game Movies: Bridging the Gap Between Gaming and Cinema. written by eyesonhollywood July 20, 2023. For many years, the crossover between the world of video games and cinema has been marked by an uneven path, with plenty of hits and misses. However, the landscape has significantly evolved over the last few years.

  3. Apr 9, 2023 · Lorna Baldwin. By — Andrew Corkery. By — Michael Boulter. Leave your feedback. Transcript Audio. Video games are a booming industry, raking in nearly $100 billion yearly in the U.S. alone....

    • 7 min
    • William Brangham,Lorna Baldwin,Andrew Corkery,Michael Boulter
  4. Sep 11, 2017 · The way we conceptualize games – what makes games good, what constitutes a “real game”, what games are capable of, and so on – become complicated by the inevitable interaction with cinema and cinematic sensibilities to visual storytelling.

  5. Feb 23, 2024 · By Jody Feb 23, 2024. The relationship between movies and video games is a dynamic and evolving interplay that has developed over the years. While both mediums are distinct forms of entertainment, they share common ground in storytelling, visual aesthetics, and immersive experiences.

  6. People also ask

  7. May 23, 2024 · Films like Sonic the Hedgehog, Resident Evil, and Mortal Kombat (1995) demonstrate this approach by effectively bridging two distinct mediums - gaming and cinema. As the best movies from video games continue to capture the imagination of fans worldwide, it's evident that there is potential for crafting stories within this ever-evolving space.