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  1. Three.js is a JavaScript library that allows you to create and render 3D graphics in the browser. You can use it to create interactive scenes, animations, games, and ...

  2. JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

  3. Mar 9, 2021 · Interactive particles text create with three.js. Compatible browsers: Chrome, Edge, Firefox, Opera, Safari. Responsive: yes. Dependencies: three.js

  4. Select an example from the sidebar ... three.js

  5. Three.js is a 3D library that tries to make it as easy as possible to get 3D content on a webpage. Three.js is often confused with WebGL since more often than not, but not always, three.js uses WebGL to draw 3D. WebGL is a very low-level system that only draws points, lines, and triangles .

  6. www.npmjs.com › package › threethree - npm

    three.js. JavaScript 3D library. The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

  7. Developer Reference. WebGLRenderer. WebGLProgram

  8. three.js is the world's most popular JavaScript framework for displaying 3D content on the web. With three.js, you no longer need a fancy gaming PC or console to display photorealistic 3D graphics. You don't even need to download a special application.

  9. This book is a complete introductory tutorial series designed to get you up to speed with three.js quickly while also giving you a thorough grounding in the technical language and concepts you’ll need to go deeper in your own explorations of three.js and computer graphics.

  10. In this chapter, we build our first three.js scene and create the Hello World of three.js apps: a simple white cube. While doing so, we introduce many important concepts such as the scene, renderer, and camera.

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