Yahoo India Web Search

Search results

  1. Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as Sly Cooper, Infamous, and Ghost of Tsushima. The studio has been a part of PlayStation Studios since 2011.

  2. Sucker Punch Productions. Learn more. Become the Ghost. In the year 1274, the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population.

  3. © 2002-2020 Sony Interactive Entertainment LLC. Ghost of Tsushima, inFAMOUS First light, inFAMOUS Second Son, inFAMOUS Festival of Blood, inFAMOUS 2, inFAMOUS, Sly 3 ...

  4. Aug 17, 2023 · Meet the team at Sucker Punch Productions! Best known as the creators behind Ghost of Tsushima, inFAMOUS, and Sly Cooper - Sucker Punch Productions has been making well-crafted games...

  5. Upcoming inFAMOUS 2 UGC Maintenance and Legacy Franchises. As we approach 25 years since Sucker Punch first opened, we’re proud to look back on the legacy of characters and stories we’ve created, from Rocket: Robot on Wheels to Sly Cooper and inFAMOUS, and most recently Ghost of Tsushima.

  6. We would like to show you a description here but the site won’t allow us.

  7. Jul 1, 2021 · Andrew Goldfarb Communications Manager, Sucker Punch Productions. What a year it’s been! As we approach the one-year anniversary of Ghost of Tsushima, we are so grateful for the outpouring of love you’ve sent us since launch.

  8. Aug 2, 2011 · Sony Computer Entertainment is announcing Tuesday that it’s buying Sucker Punch Productions, a Bellevue studio that has been developing games exclusively for Sony’s PlayStation consoles for the...

  9. Jul 19, 2020 · List of games and release dates by SuckerPunch Productions. Rocket: Robot on Wheels (Nintendo 64): October 31, 1999. Sly Cooper and the Thievius Raccoonus (PS2): September 23, 2002

  10. Sucker Punch Productions | 35,102 followers on LinkedIn. Sucker Punch Productions was born in 1997 with a mission to make great games, and we’ve spent every year since doing just that.