Yahoo India Web Search

Search results

  1. Tango Gameworks was a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues.

  2. We at Tango Gameworks want to create the most innovative and immersive games on the planet, using the most advanced technology available. Above all, we want to deliver an interesting and amazing gaming experience for our customers!

  3. May 7, 2024 · Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN...

  4. May 8, 2024 · With Hi-Fi Rush, Tango Gameworks gave Microsoft just what Booty says he wants: a small, creatively unique, highly praised, award-winning game. Booty’s comments, then, suggest that Xbox’s ...

  5. Apr 26, 2024 · Resident Evil director and Hi-Fi Rush producer Shinji Mikami recently commented on his departure from Tango Gameworks and the establishment of his new company Kamuy.

  6. May 14, 2024 · What Does the End of Tango Gameworks Mean for Game Pass? Xbox’s acclaimed service needed its smaller, critical darlings - without them, what will it become?

  7. Apr 26, 2024 · Shinji Mikami has finally broken his silence on why he left the studio he founded, Tango Gameworks, last year. According to Mikami, it was for a variety reasons--and he actually wanted to leave...

  8. Jun 21, 2024 · Xbox's Matt Booty has spoken more on the closure of Tango Gameworks earlier this year, and, while he did not name names, it appears that a change in leadership at the Hi-Fi Rush studio was a ...

  9. May 7, 2024 · Mikami founded Tango Gameworks back in 2010, and the studio would go on to release The Evil Within (which Mikami himself directed), The Evil Within 2, Ghostwire: Tokyo and, most recently, the...

  10. Jun 21, 2024 · For whatever reason, Tango Gameworks has become the particular focal point of these studio closures, inasmuch as it is the decision that the Xbox suits keep getting asked about. And the problem is ...