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  1. I am the former head of 1988 Games (now a licensing entity) and a life-long addict of creative challenges. In my 20 years of working professionally within the...

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  2. Benjamin Krotin. Producer: Zombie Massacre. Growing up in Hollywood, Benjamin Krotin has been exposed to the lights, glamor, and inner-workings of the city from his birth.

    • Producer
    • July 10, 1982
    • Benjamin Krotin
  3. I’m a Videogame designer with a story to tell... Every day, Benjamin Krotin and thousands of other voices read, write, and share important stories on Medium.

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    In design as in pinball, noticeable deal-breakers are usually unfinished edges in an otherwise seamless presentation. Though I was mindful of this in my initial pen-and-paper layouts (yes, I actually used a pen and paper for this phase), once I actually began building the layout proof and played it with simulated physics, I quickly learned that som...

    If you strip away all of the lights and stickers and various other graphical/audio adornments of a pinball table, what you are left with is pretty basic. As I designed the play field (my first ever), I constantly battled with the fear of either not having enough for the player to experience or trying too hard to use gimmickry. Although I ultimately...

    Once again returning to the belief that real design takes place mostly after something is usable, the rapid prototype revealed several gaps in physical possibilities on the play field. It also underscored the unpredictability of certain events and elements of the design, which led to an overall audit of the entire layout. However, I believe that th...

    Because pinball places limitations on what can be presented to the player in gameplay and in story, it becomes the designer's job to massage an idea - or in my case, an intellectual property - into the pinball template. The real fun of this process is to step out of the realm of seriousness and to step into a fun and silly place called pretend. The...

    Have you ever designed something that no one else found usable or fun? Conversely, have you ever designed something that you perceived to be challenging, but an average Joe could blow right past it? Being able to correct these two circumstances without having to break your work is the art and science of design balancing. In pinball, this process li...

  4. May 15, 2024 · Silicon Valley goes Hollywood: The Birth of Producers at EA. 16. 2

  5. May 20, 2015 · Benjamin Krotin. Designer Creative Meddler Ronin. Published May 20, 2015. + Follow. Where do old gunslingers go when the business has changed? Creative industries move at a mile a minute...

  6. 521 Followers, 2,284 Following, 2,788 Posts - See Instagram photos and videos from Benjamin Krotin (@bennynumbers)