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  1. Richard S. Wright was born in Philadelphia, Pennsylvania, USA. He is a producer and production manager, known for Underworld: Blood Wars (2016), Peppermint (2018) and The Age of Adaline (2015).

    • January 1, 1
    • Producer, Production Manager, Executive
    • Philadelphia, Pennsylvania, USA
    • Richard S. Wright
  2. May 5, 2024 · Astrophotography of Richard S. Wright Jr. Montes Apenninus. May 18, 2024 Richard Wright Astrophotography, Lunar Observing and Imaging. Montes Apennius bisects Mare Imbrium and Serenitatus. As a child, my family would visit the Great Smoky Mountains in Tennessee, often multiple times a year.

  3. Oct 15, 2020 · Truly raw data from a modern camera vs. standard jpg processing, or what you see when it's brought into your favorite photo editing software. Raw data is nowhere near what most people expect. Richard S. Wright Jr. The processing aspect of photography has developed an unfortunate stigma, due to a lack of understanding of how photography actually ...

  4. Imaging Foundations with Richard Wright. Dark Frames and Bias Frames Demystified. The road to clean, easy-to-process data begins with proper image calibration, and the first step is to take dark and bias calibration frames. By: Richard S. Wright Jr. May 24, 2021

  5. May 14, 2019 · The technique is a powerful tool for crisp, clear astrophotography. Here, we show how to use lucky imaging for the Moon. Capturing a sharp image through a turbulent atmosphere requires a different approach compared to most deep-sky imaging. Richard S. Wright Jr.

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  6. Richard S. Wright, Jr. has used OpenGL for 10 years and teaches OpenGL programming in the game design degree program at Full Sail in Orlando, Florida. He is a former Real 3D representative to the OpenGL Architecture Review Board and has delivered multiple commercial applications that use OpenGL extensively, including games, scientific and ...

    • Richard S Wright, Benjamin Lipchak
  7. OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts.

    • Richard S Wright Jr., Nicholas Haemel, Graham M. Sellers