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  1. en.m.wikipedia.org › wiki › Jordan_MechnerJordan Mechner - Wikipedia

    Jordan Mechner (born June 4, 1964) is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer.

  2. Jordan Mechner is an author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia, Karateka, and The Last Express. Follow his latest projects here.

  3. www.jordanmechner.com › en › aboutJordan Mechner - About

    Jordan Mechner is an American author, graphic novelist, game designer, and screenwriter. He created the video game Prince of Persia in 1989, rebooted it with Ubisoft in 2003, and wrote the first screenplay for Disney's 2010 film adaptation, Prince of Persia: The Sands of Time.

  4. American author, game designer, graphic novelist and screenwriter Jordan Mechner is best known as a pioneer of cinematic storytelling in the video game industry, and as the creator of Prince of Persia, one of the most successful and enduring video game franchises of all time.

  5. Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.

  6. Prince of Persia creator Jordan Mechner takes us behind the scenes of making his games, books, and movies from the 1980s to today.

  7. Mar 29, 2024 · Gaming icon Jordan Mechner tells us about the unreleased games that built his successes, including his canceled Princess of Persia.

  8. Jul 5, 2019 · Jordan Mechner launched Prince of Persia in 1989, when he was 25. And 30 years later, he is still talking about the franchise that inspired and delighted gamers for what seems like an...

  9. Jan 17, 2024 · The original Prince of Persia was a side-scroller released for the Apple II computer in 1989. Jordan Mechner. That manifests in the game’s ultraprecise platforming and deep combat, as well...

  10. Jun 9, 2023 · Designer Jordan Mechner pioneered motion capture with Karateka and Prince of Persia. He reflects on his games’ making, legacy, and what came afterwards.