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  1. Jan 18, 2018 · problem with editing vertex normals is that it can lead to some bad results in different lighting conditions. hence why I said Xrd's method only really works when you have a static light source and camera. using normal maps would be better as it leads to a more consistent result regardless of the light source it's not a processing power issue. it's a manhours one. hence why Ninokuni doesnt look that much better than the first game, cell-shading-wise. and making good cellshaded shaders has ...

  2. Feb 23, 2023 · Feb 23, 2023. #1. The Future seems pretty open for Arc System Works for a multitude of reasons. In an interview with Famitsu, he was asked about any other games that would be a follow-up to Guilty Gear Strive. He says that while the series might continue, it's possible that he won't be a central figure in the development of future titles.

  3. Sep 20, 2020 · The earth of destiny is cycling. Fight or fuck, the choice is yours! Round the first: LET THE MUSIC PLAY! This is for the upcoming H-Game crossover fighting game, it's actually a leak. I know because my uncle is arc system works.

  4. Aug 8, 2022 · At EVO 2022, IGN spoke with Arc System Works CEO Minoru Kidooka, who said the best way to grow fighting games as a genre is to create more games with recognizable characters. Specifically, Kidooka wants Arc System Works to create games that will resonate with western audiences. Whether that means licenses with global appeal like Dragon Ball or ...

  5. Dec 4, 2023 · Arc System Works has formed a capital alliance with AQURIA, the companies announced. AQURIA, known for games like The Caligula Effect, Sword Art Online: Alicization Lycoris, and CRYMACHINA, possesses extensive experience in the development of consumer games, including RPGs and action RPGs.

  6. Feb 23, 2023 · At EVO 2022, IGN spoke with Arc System Works CEO Minoru Kidooka, who said the best way to grow fighting games as a genre is to create more games with recognizable characters. www.ign.com Arc Sys president is very interested with expanding the fighting game audience with IP games, in this interview in paticular seems to be refering if the chance happens to work with new IP owners that have popularity in the west.

  7. Mar 9, 2024 · EVO 2022: Arc System Works Wants to Be Less Passive With IP Collaborations - IGN At EVO 2022, IGN spoke with Arc System Works CEO Minoru Kidooka, who said the best way to grow fighting games as a genre is to create more games with recognizable characters.

  8. Apr 8, 2023 · Focusing on match making that actually works and brings you people at your level would let people actually have some fun and improve slowly. But it's Arc, with Strive they have made one of the worst online experience ever made, and that's with the best netcode mind you so imagine how bad it actually is.

  9. Apr 4, 2023 · So as always, Arc System Works motto is to keep pushing forward and to keep having something new, exciting, and impactful for the users. And that's something we're going to be considering eventually when we do put out BlazBlue, something that has an equally strong impact as when you move to 3D with Xrd.

  10. Feb 23, 2023 · Jul 24, 2020. 349. Feb 24, 2023. #142. Future is prolly more great looking bangers like db fighterz and guilty gear strive. I'd love for them to do a marvel vs guilty gear style game like MvC2 hand drawn art an stuff I dunno what capcom has been doing there recent ones look really awful imo with the 3d look. Prev.