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  1. en.m.wikipedia.org › wiki › Uncanny_valleyUncanny valley - Wikipedia

    The uncanny valley ( Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  2. Oct 10, 2023 · The uncanny valley is the hypothesized relationship between the extent to which a humanoid resembles an actual human and the negative emotional response such a humanoid evokes. In 1970, the Japanese professor of robotics Masahiro Mori identified this phenomenon as bukimi no tani genshō, which was subsequently translated into English as the ‘uncanny valley’ by Jasia Reichardt.

  3. Jun 30, 2024 · uncanny valley, theorized relation between the human likeness of an object and a viewer’s affinity toward it. The hypothesis originated in a 1970 essay by Japanese roboticist Masahiro Mori, in which he proposed that as human likeness increases in an object’s design, so does one’s affinity for the object—but only to a certain point.

  4. Jun 25, 2024 · Avoiding the Uncanny Valley . As robots become increasingly important in everyday life, researchers and designers are interested in finding ways to create tools that will not fall into the uncanny valley. This may involve making robotic devices even more realistic so that they move beyond that valley and appear more likable.

  5. Nov 21, 2023 · The uncanny valley hypothesis states that artificial characters and objects that are almost but not fully human-like will trigger a deep sense of unease. To depict this phenomenon, the research ...

  6. Nov 7, 2023 · The uncanny valley effect attempts to chart that creepy feeling you might get when looking at this android. JOHANNES EISELE/AFP/Getty Images. The best way to illustrate the uncanny valley effect is with an example. So, picture this: it's the year 2053, and you're visiting the doctor's office. Moments after you enter the examination room, a ...

  7. Nov 6, 2019 · The uncanny valley is a concept first introduced in the 1970s by Masahiro Mori, then a professor at the Tokyo Institute of Technology. Mori coined the term “uncanny valley” to describe his ...

  8. Feb 28, 2024 · Uncanny valley refers to the idea that a being’s similarity to a human elicits a sense of unease or revulsion among observers when the resemblance is nearly— but not perfectly — complete.

  9. Apr 3, 2012 · The uncanny valley metaphor suggests that a human appearance or behavior can make an artificial figure seem more familiar for viewers — but only up to a point.

  10. Nov 29, 2023 · The uncanny valley hypothesis states that artificial characters and objects that are almost but not fully human-like will trigger a deep sense of unease. To depict this phenomenon, the research ...

  11. Sep 29, 2023 · AI and the uncanny valley: conceptual creepiness. An infamous 1988 video shows a CGI baby playing with toys. MacDorman says it’s a prime example of the uncanny valley, explaining that the ...

  12. Sep 2, 2013 · The phrase “uncanny valley” is widely accepted to have originated in 1970, with the publication of an academic paper by roboticist Masahiro Mori in an obscure journal called Energy. Mori's ...

  13. Apr 16, 2024 · The uncanny valley is a term that describes the sense of discomfort or unease we experience when we encounter a robot with certain human-like characteristics. Evoking a negative emotional response in humans, these robots typically come close to meeting our expectations of what a robot should look and act like, only to fall short somehow before descending into the uncanny valley.

  14. Uncanny Valley: What is it and why do we experience it? - BBC Science Focus Magazine.

  15. The uncanny valley is a common unsettling feeling people experience when androids or humanoid robots and audio/visual simulations closely resemble humans in many respects but aren't quite convincingly realistic. The phenomenon is a consideration in several areas of design, including robotics, video game art, training simulators and three ...

  16. Oct 22, 2018 · Second, the uncanny valley could depend on people’s belief that entities with human-like features possess a human-like mind. In a series of experiments, Kurt Gray and Daniel Wegner found that machines became unsettling when people attributed the capacity to feel and sense to them, but not when people’s only expectation of the machine was ...

  17. May 9, 2024 · The uncanny valley refers to the uneasy or negative reaction people have towards humanoid robots or digital avatars that appear almost, but not exactly, like real humans. This phenomenon is particularly noticeable as robots, avatars, and animations strive for hyperrealism but fall into a disturbing gap that’s been termed the uncanny valley.

  18. Aug 31, 2023 · Exploring the uncanny valley can be an amusing experience, especially when drunk. More disturbingly, some politicians are also using generative AI to synthesise images.

  19. Jul 3, 2019 · In line with the uncanny valley phenomenon, people chose either real humans, or the more human-like artificial agents for this task. They did not opt for the agents in between, where the difference between human-or-not was the hardest to make out. Based on the fMRI scans, the researchers think one part of the medial prefrontal cortex tries to create a clear distinction between humans and non-humans, and another part then assesses likeability.

  20. Jan 6, 2022 · Uncanny Valley Explained: 3 Uncanny Valley Examples. The uncanny valley is a phenomenon that exists within the world of robotics, physics, and entertainment. There is a varied discourse on whether the uncanny valley exists and a few theories as to why it might.

  21. Apr 24, 2024 · The uncanny valley effect is an interesting area of current and future study. By being mindful of how certain technologies make you feel, you may gain critical insights into your relationship with technology. From there, a therapist or another supportive person may help you establish a more balanced relationship with various forms of technology, social media, and other digital outlets.

  22. Jul 1, 2019 · “For a neuroscientist, the ‘Uncanny Valley’ is an interesting phenomenon,” explains Dr Fabian Grabenhorst, a Sir Henry Dale Fellow and Lecturer in the Department of Physiology, Development and Neuroscience at the University of Cambridge. “It implies a neural mechanism that first judges how close a given sensory input, such as the image of a robot, lies to the boundary of what we perceive as a human or non-human agent. ...

  23. Jul 2, 2019 · "For a neuroscientist, the 'Uncanny Valley' is an interesting phenomenon," explains Dr Fabian Grabenhorst, a Sir Henry Dale Fellow and Lecturer in the Department of Physiology, Development and Neuroscience at the University of Cambridge. "It implies a neural mechanism that first judges how close a given sensory input, such as the image of a robot, lies to the boundary of what we perceive as a human or non-human agent. ...