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  1. A guide to what can be indicated on a champion's health bar. The health bar is a visual indicator that shows how much life a unit has. Other visual effects may also be present on the bar. For champion health bars, the display name may also be changed while the unit is under certain states.

    • Health

      In the game interface, units have different colored bars...

    • Effective health
    • Health as a casting resource
    • Health as scaling
    • Grey health
    • Health threshold
    • Increasing health
    • Decreasing health
    • Trivia

    Effective burst health, commonly referred to just as effective health, describes the amount of raw burst damage a champion can receive before dying in such a short time span that they remain unaffected by any form of health restoration (even if the actual considered damage is of sustained form). It can however include any form of health gain (such as from Nasus' Fury of the Sands). Effective sustained health, on the other hand, would take into account also champion's health restoration.

    Unless champion's resists aren't unnaturally reduced below zero, any effective health will always be more than or equal to a champion's displayed health in their health bar and it can be increased by buying items with extra health, armor and magic resistance.

    Depending on the type of damage taken, we can also speak of physical effective health, magical effective health or mixed effective health. Depending on a behavior of such source of damage it is also possible to speak of effective health relative to given subject/source of damage, for example magical effective health versus poke. Many poke team compositions with mixed overall damage usually heavily rely on a poke consisting of prevalent magic damage. Maximizing primarily magical effective health thus might be a valuable counterstrategy to weaken their poking phase as teamfight initiation relies upon it.

    Effective health is a measure of the durability of a champion, taking into account their health as well as their armor and magic resistance. 'Sheer' forms of effective health are defined as health plus 1% of health for every point of armor (or magic resistance). Contrary to their simple formulas, mixed effective health uses a bit more complex one. Because of this, mixed effective health is always subject to the damage source and the proportions between particular three damage composites (with pure damage being regarded as true damage). The formulae are as follows:

    •P h y s i c a l   e f f e c t i v e   h e a l t h = H e a l t h × ( 1 + 0.01 × A r m o r ) {\displaystyle \pagecolor{Black}\color{black}{\rm Physical\ effective\ health}={\rm Health} \times ( {1+0.01\times {\rm Armor}} )}

    •M a g i c a l   e f f e c t i v e   h e a l t h = H e a l t h × ( 1 + 0.01 × M R ) {\displaystyle \pagecolor{Black}\color{black}{\rm Magical\ effective\ health}={\rm Health} \times ( {1+0.01\times {\rm MR}} )}

    Some champions use  Health as a resource to cast abilities. It is critical to note that champions can never kill themselves due to ability casting. This is because they will be left at 1 health if their current health is below the cost.

    Abilities that cost health can be used even if the champion does not have enough health to pay for the cost. With the exceptions of Ivern's Friend of the Forest, which cannot be used if he does not have enough mana or health for the cost, and Soraka's Astral Infusion, which cannot be cast if she lacks the mana for the cost or if she is below 5% health.

    While these champions can cast their abilities more freely than most, their disadvantage is that frequent ability usage will bring them closer to taking fatal damage.

    Health costs ignore invulnerability as well as effects that prevent falling below a certain health value.

    Champions who use their own health as a casting resource:

    •Briar

    Effects may benefit from (scale off of) a percentage/ratio, of current HP, missing HP, maximum HP, or bonus HP. Maximum health specifically can be modified by debuffs or buffs running out/being removed.

    Grey health indicates the portion of damage that was recently taken, stored on the health bar. It is designated for certain champions' abilities. Effects based on health do not account for grey health.

    Champions with grey health:

    •Dr. Mundo ( Heart Zapper)

    •Pyke ( Gift of the Drowned Ones)

    •Rengar ( Battle Roar)

    •Tahm Kench ( Thick Skin)

    A unit that has a health threshold cannot exceed a certain amount of maximum health neither through healing nor  health regeneration. If the unit is above the threshold at the time of being affected by it, their current health is reduced to the threshold.

    Abilities that grant a health threshold:

    Items

    This table is automatically generated based on the data from Module:ItemData/data.

    Champion abilities

    •Bel'Veth's True Form •Cho'Gath's Feast •Dr. Mundo's Maximum Dosage •Gnar's Rage Gene •Kled's Skaarl the Cowardly Lizard •Lulu's Wild Growth •Mordekaiser's Realm of Death •Nasus' Fury of the Sands •Ornn's Living Forge •Renekton's Dominus •Shyvana's Dragon's Descent •Sion's Soul Furnace •Swain's Ravenous Flock •Vladimir's Crimson Pact •Volibear's Stormbringer

    Runes

    •Grasp of the Undying •Legend: Bloodline •Overgrowth •Health rune shard •Scaling health rune shard

    Champion abilities

    •Mordekaiser's Realm of Death

    Without using Grasp of the Undying, Overgrowth, Cho'Gath's Feast, Sion's Soul Furnace, Swain's Ravenous Flock, Sylas with an enemy Cho'Gath (or an ally Cho'Gath and an enemy Sylas) or Vladimir with Gathering Storm which potentially allow for infinite amounts of health, the largest amount of health is reached with a level 18 Ornn at 13318.37617 health.

    •Items:

    •Leviathan

    •Warmog's Armor

    •Anathema's Chains

    •Abyssal Mask

  2. May 10, 2022 · Step 1: Open the game settings inside League of Legends by pressing “ESC” on your keyboard. Step 2: Select the “Video” tab from the list of options to your left. Step 3: Check (or uncheck) the “Color Blind Mode” box under the resolution settings. Step 4: Confirm the change by selecting “Okay”.

  3. Not sure if this classifies as a health bar thing, but since very recently (might be since this patch, maybe before) I've noticed that jungle camps no longer have a red patience bar when it's draining/low.

  4. A useful League of Legends infographic has been shared that helps players make sense of all the different health bar symbols and statuses following the continued health bar updates.

  5. Show Health Bars: Displays health bars for all units. Enable HUD Animations : Enables animations for the health and mana bars in the HUD. Show Loss of Control UI : Displays crowd control statuses above champion health bars.

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  7. Aug 30, 2024 · In League of Legends, the health bar color is an essential aspect of the game’s visuals, providing a quick and easy way to identify the health status of your champion. By default, the health bar is set to a standard green color for full health, yellow for half health, and red for low health.