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May 22, 2020 · Learn about the wearable computing device that superimposes the digital world on the physical world using gestures. Find out the components, working procedure, applications, advantages and disadvantages of this technology.
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab ), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.
May 14, 2020 · Learn how Sixth Sense technology uses a wearable gesture interface to augment the physical world with digital information. Explore the working, design, applications and concepts of this innovative technology based on AR, gesture recognition and ubiquitous computing.
Watch how Pranav Mistry demos his SixthSense device, a wearable device that lets you interact with the physical world using gestures and projections. Learn about the potential and challenges of this technology and how he plans to open-source the software.
http://www.ted.com At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data -- including a deep look at his SixthSense device and a new,...
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Dec 16, 2009 · SixthSense is a device that projects digital information on physical objects and lets users interact with it using hand gestures. It aims to integrate information with the physical world and free it from its confines.