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  1. Jonathan Blow (born May 14, 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008) and The Witness (2016). Blow was born in California, United States, and became interested in game programming while at middle school.

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  3. We welcome Jonathan Blow back to The No-Frauds Club to discuss Braid, The Witness, his game design philosophy, and how it all dovetails with the modern state...

  4. Aug 10, 2011 · Jonathan Blow is famous for a few things. Almost single-handedly designing, programming and funding the puzzle game Braid. Raising awareness for the indie development scene through lectures ...

  5. Sep 12, 2008 · Jonathan Blow: The Path to Braid. With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.

  6. Jun 9, 2016 · Blow began working on The Witness in 2008 with proceeds of sales of his first game, Braid, read by many as an elliptical critique of the heuristics in side-scrollers like Nintendo’s Super...

  7. Jan 29, 2016 · The video-game designer Jonathan Blows latest project, The Witness, reflects his personality: logical, stubborn, unsuffering of fools. Image by Thekla Inc.

  8. Aug 31, 2011 · The Witness sees Jonathan Blow returning to the puzzle genre with an ingenious and inventive 3D exploration adventure. We caught up with the Braid designer to l

  9. Jan 26, 2016 · Jonathan Blow’s idea just wouldn’t stop growing. After the release of Braid, Blow’s breakout hit and one of the defining titles of the current generation of indie games, he toyed around with a...

  10. Aug 15, 2011 · Jonathan Blow Talks Games, Books, Shadows. Feature by Dan Grill Contributor. Published on Aug. 15, 2011. 41 comments. Follow The Witness. Meanwhile, across the Atlantic, Master Jonathan Blow has achieved unexpected fame and fortune through the creation of a logistical contrivance called Braid.