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  1. Steve Raffel founded Raven Software with his brother Brian in 1990. Steve did artwork, level design and game design for many of Raven's early titles ( Black Crypt, Heretic, ShadowCaster) and was the Project Director for MageSlayer.

  2. Raven Software was founded in 1990 by brothers Brian and Steve Raffel. Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with ShadowCaster.

  3. Steve Raffel is the artist and level designer of Heretic and Hexen titles. He and his brother Brian Raffel founded Raven Software.

  4. Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a ...

  5. Jun 22, 2020 · When Brian and Steve Raffel founded Raven Software in 1990, they had no idea they would be celebrating 30 years in the business in 2020. At the time, they were simply focused on getting their first game, Black Crypt, out the door. With no business acumen to speak of, this was a challenge easier said than done.

  6. Raven Software is a computer game developer based in Madison, Wisconsin. The company was founded in 1990 by brothers Brian and Steve Raffel, and initially had a staff of five people. Their first game was Black Crypt (1992).

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  8. Oct 1, 2010 · Steve Raffel retired today. Steve's the quiet, more reserved half of the pair of brothers that started Raven Software. They were indies before indies were cool. Bought an Amiga, hired some college students, maxed out their credit cards, and started a company that's still in game development 20 years later (and kept me employed for 11 years).