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  1. PLL Algorithms (Permutation of Last Layer) Developed by Feliks Zemdegs . and Andy Klise. Algorithm Presentation Format. Suggested algorithm here . Alternative algorithms here. PLL Case Name - Probability = 1/x. Round brackets are used to segment algorithms to assist memorisation and group move triggers.

  2. How the Algorithm Trainer Works - J Perm Speedcubing TutorialsIf you want to learn and practice the algorithms for solving the Rubik's Cube, this webpage is for you. You can choose from different categories of algorithms, such as PLL and OLL, and customize your settings. The webpage will generate random cases for you to solve and give you feedback on your accuracy and speed.

  3. It is possible to make 2 look PLL using only 6 algorithms, you can learn it in the speedsolving guide here. The algorithms are divided into groups based on their effect on the Rubik's cube (corners only, edge only, etc...). The PLL algorithms are very important to master and expertize in.

  4. Round brackets are used to segment algorithms to assist memorisation and group move triggers. Moves in square brackets at the end of algorithms denote a U face adjustment necessary to complete the cube from the states specified. It is recommended to learn the algorithms in the order presented.

  5. Anthony Brooks' Permute Last Layer Arranged by Andy Klise Permutations of Edges or Corners Only R2 U R U R' U' R' U' R' U R' Ub - Probability = 1/18 R U' R U R U R U' R' U' R2 Ua - Probability = 1/18 M' U M2 U M2 U M' U2 M2 Z - Probability = 1/36 M2 U M2 U2 M2 U M2 H - Probability = 1/72 x R' U R' D2 R U' R' D2 R2 Aa - Probability = 1/18 x R2' D2 R U R' D2 R U' R Ab - Probability = 1/18 R'U'R' D' RU'R' D RUR' D' RUR' D R2 E-Probability = 1/36 Solved

  6. 3x3 PLL [21] Þ 6 ¯ ¯ Ø Intermediate PLL Algorithms (Permutation of Last Layer) Suggested alg Alternative alg OH alg Big alg Feet alg Shortest alg [move count] Right thumb, Right index, Right ring, Right pinkie, Left index Start hand from top, bottom, Back face executing alg. PLL [21] permute LL, assuming OLL is solved. If

  7. PLL [21] permute LL pieces, assuming OLL is complete. If ( ) icon, or purple text does not exist, LH (feet) or big alg will be the first one. AUF info: Red face will face F after executing alg. PLL can be determined by any 2 sides.

  8. PLL Algorithms (Permutation of the Last Layer) F type permutation R’ U’ F’ R U R’ U’ R’ F R2 U’ R’ U’ R U R’ U R F type permutation N type permutations

  9. www.cubeskills.com › tutorials › pll-algorithmsPLL Algorithms | CubeSkills

    The PLL (Permutation of Last Layer) algorithms for solving the Rubik's cube with the CFOP method. These algorithms are used for the final step of the CFOP method, to permute the edges and corners of the last layer, once all pieces are oriented. There are 21 PLL algorithms in total.

  10. 1) The document provides concise summaries and algorithms for the various PLL cases, organized into sections on edges only, corners only, adjacent swaps, and diagonal swaps. 2) Key recognition patterns are highlighted for each PLL, such as opposite edges/corners, blocks, bars, and headlights in specific positions.